Difference between revisions of "Guardian"
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Guardian is the [[Warrior| | Guardian is the [[Warrior|Warrior's]] starting [[ability]]. | ||
== Ingame Description == | == Ingame Description == | ||
<q>''(Active) End your turn and wait for an enemy to come within range. Hit up to one enemy with a melee attack.''</q> | <q>''(Active) End your turn and wait for an enemy to come within range. Hit up to one enemy with a melee attack. (Also works with ranged theme attacks in melee range)''</q> | ||
== Specifics == | == Specifics == | ||
* Attacks the first enemy to come into range before the party's next turn. | |||
* Guardian prefers to strike with a melee [[weapon]], but it will use a [[theme]] melee or ranged attack if no melee weapon is equipped. If none of these options are available, the hero will punch the target for 1 damage (boosted by [[bonus damage]]). | |||
[[ | * Guardian can [[stunt]]. In this case the bonus from a water stunt is lost; other stunt effects work normally. | ||
* Foes will attempt to avoid the guarded area. | |||
== Tips == | == Tips == | ||
* Combine with a [[Weapons#Basic_Weapons|mace]] or [[Weapons#Basic_Weapons|hammer]] to knock back melee attackers, causing them to forfeit their attack when they are no longer in range. | |||
* Guardian can attack during your turn if another hero uses an ability that repositions a foe into the guarded area. | |||
* Upgraded by [[Vigilance]], [[Sentinel]], and [[Paladin]]. | |||
Latest revision as of 07:29, 28 May 2024
Guardian is the Warrior's starting ability.
Ingame Description
(Active) End your turn and wait for an enemy to come within range. Hit up to one enemy with a melee attack. (Also works with ranged theme attacks in melee range)
Specifics
- Attacks the first enemy to come into range before the party's next turn.
- Guardian prefers to strike with a melee weapon, but it will use a theme melee or ranged attack if no melee weapon is equipped. If none of these options are available, the hero will punch the target for 1 damage (boosted by bonus damage).
- Guardian can stunt. In this case the bonus from a water stunt is lost; other stunt effects work normally.
- Foes will attempt to avoid the guarded area.
Tips
- Combine with a mace or hammer to knock back melee attackers, causing them to forfeit their attack when they are no longer in range.
- Guardian can attack during your turn if another hero uses an ability that repositions a foe into the guarded area.