Difference between revisions of "Arches"

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* {{iconify|single action, ends turn}}, range 4.6
* {{iconify|single action, ends turn}}, range 4.6
* The location must be clear space -- no orthogonally adjacent walls/scenery.  
* The location must be clear space -- no orthogonally adjacent walls/scenery. Diagonal adjacency is fine.
* Enemies are [[pinned]] within <code>1.6 + [[Potency]]/3</code> tiles. This does ''not'' count as an attack for [[flanking]], and does not break [[grayplane]].
* Enemies are [[pinned]] within <code>1.6 + [[Potency]]/3</code> tiles. This does ''not'' count as an attack for [[flanking]], and does not break [[grayplane]].
** As of patch 1.0 hotfix 7, this is rolled as a '''melee''' attack, but this is likely a bug.
** As of patch 1.0 hotfix 7, this is rolled as a '''melee''' attack, but this is likely a bug.

Latest revision as of 08:31, 14 February 2022

Arches is a Mystic ability.

In-Game Description

(Active) Hero bonds with the earth, and summons from seedling and silt a wondrous tree that pins surrounding enemies.

Upgrade

Arches is changed from a turn-ending action to a UI DiamondFilled.png single action

Specifics

The mystic creates a tree on the battle map and interfuses with it if they have an interfusion slot available.

  • UI DiamondRed.png single action, ends turn, range 4.6
  • The location must be clear space -- no orthogonally adjacent walls/scenery. Diagonal adjacency is fine.
  • Enemies are pinned within 1.6 + Potency/3 tiles. This does not count as an attack for flanking, and does not break grayplane.
    • As of patch 1.0 hotfix 7, this is rolled as a melee attack, but this is likely a bug.
  • The created tree gives Good cover and is Wood and a Tree for use with other interfusions.

Tips

  • Creates an object to interfuse with even on an empty battlefield, so the Mystic cannot be shut out for lack of targets to work with.