Difference between revisions of "Arches"

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* The created tree gives Good [[cover]] and is Wood and a Tree for use with other interfusions.
* The created tree gives Good [[cover]] and is Wood and a Tree for use with other interfusions.


==Uses==
==Tips==
 
Creates an object to interfuse with even on an empty battlefield, so the Mystic cannot be shut out for lack of targets to work with.  
* Creates an object to interfuse with even on an empty battlefield, so the Mystic cannot be shut out for lack of targets to work with.
 
* Combines well with [[Naturalist]] for [[Treecall]] support builds and with [[Elementalist]] for [[Splintersalvo]] builds.
 
* Valuable for shredding armor at high [[difficulty]] levels (using [[Splinterblast]]) in situations where [[Wood]] is not otherwise available.


[[Category:Battle]]
[[Category:Battle]]

Revision as of 08:28, 14 February 2022

Arches is a Mystic ability.

In-Game Description

(Active) Hero bonds with the earth, and summons from seedling and silt a wondrous tree that pins surrounding enemies.

Upgrade

Arches is changed from a turn-ending action to a UI DiamondFilled.png single action

Specifics

The mystic creates a tree on the battle map and interfuses with it if they have an interfusion slot available.

  • UI DiamondRed.png single action, ends turn, range 4.6
  • The location must be clear space -- no orthogonally adjacent walls/scenery.
  • Enemies are pinned within 1.6 + Potency/3 tiles. This does not count as an attack for flanking, and does not break grayplane.
    • As of patch 1.0 hotfix 7, this is rolled as a melee attack, but this is likely a bug.
  • The created tree gives Good cover and is Wood and a Tree for use with other interfusions.

Tips

  • Creates an object to interfuse with even on an empty battlefield, so the Mystic cannot be shut out for lack of targets to work with.