Difference between revisions of "Status Effect"
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== Blinded == | == Blinded == | ||
[[File:Blinded.png|right|Blinded Father Fungus]] | [[File:Blinded.png|thumb|right|Blinded Father Fungus]] | ||
Unit will miss their next attack. (1 Turn) | Unit will miss their next attack. (1 Turn) | ||
= Specifics = | === Specifics === | ||
* Cannot Stack | * Cannot Stack | ||
= Abilities and Transformations = | === Abilities and Transformations === | ||
'''[[Celestial|Celestial Hair]]''':<br /> | |||
Blinding Attacks. (Passive) Starlight shines forth from the hero's attack's. 25% chance for attacks to blind enemies. | Blinding Attacks. (Passive) Starlight shines forth from the hero's attack's. 25% chance for attacks to blind enemies. | ||
'''[[Flashcone|Flashcone (Hunter Ability)]]''':<br /> | |||
Action: Once per combat, the hero may throw a flashcone that blinds enemies in an area and deals damage to all affected creatures. | |||
'''[[Lamp (flare)|Interfusion Lamp]]''':<br /> | |||
Action: Amplify the radiance of this light source to excruciating levels, blinding enemies. The flare counts as an attack for flanking if it hits. | |||
'''[[Starheart|Starheart Belt]]''':<br /> | |||
When Hero takes damage, he has a 30% chance to blind the attacker. | |||
=== Enemies === | |||
== Hidden == | |||
[[Category:Status effects]] | |||
[[Category:Battle]] |
Revision as of 18:48, 4 January 2022
Status Effects affect allies and enemies alike during combat alone. They can range from purely damaging down to immensely impede a heroes actions.
List of Effect
Status Effect | Description |
---|---|
Blinded | causes a unit to miss its next attack |
Hidden | cannot be seen by enemies, ignores armor |
Hobbled | -2 speed |
Poisoned | Takes x true damage per turn (3 turns) |
Stunned | does not act at all on their next turn. -20 dodge / -10 block |
Engaged | forced to attack |
Deafened | -x Bonus Damage & Potency |
Blinded
Unit will miss their next attack. (1 Turn)
Specifics
- Cannot Stack
Abilities and Transformations
Celestial Hair:
Blinding Attacks. (Passive) Starlight shines forth from the hero's attack's. 25% chance for attacks to blind enemies.
Flashcone (Hunter Ability):
Action: Once per combat, the hero may throw a flashcone that blinds enemies in an area and deals damage to all affected creatures.
Interfusion Lamp:
Action: Amplify the radiance of this light source to excruciating levels, blinding enemies. The flare counts as an attack for flanking if it hits.
Starheart Belt:
When Hero takes damage, he has a 30% chance to blind the attacker.