Difference between revisions of "Rogue"
(→Uses) |
|||
Line 4: | Line 4: | ||
==In-Game Description== | ==In-Game Description== | ||
<q>''(Passive) Every time Hero kills an enemy, he/she enters grayplane for free.''</q> | <q>''(Passive) Every time Hero kills an enemy, he/she enters grayplane for free.''</q> | ||
=== Upgrade === | |||
''<q>Attacks against wounded targets deal '''+1''' damage.</q>'' | |||
==Specifics== | ==Specifics== |
Revision as of 18:58, 16 July 2021
Rogue is a passive Hunter ability that allows the Hunter to enter grayplane after killing an enemy.
In-Game Description
(Passive) Every time Hero kills an enemy, he/she enters grayplane for free.
Upgrade
Attacks against wounded targets deal +1 damage.
Specifics
For the Rogue ability to trigger, the killing blow must be dealt by a direct Hunter ability. Standard attacks count, ranged or melee, as do damage-dealing abilities like Flashcone and counter-attacks from Archery, but deaths resulting from indirect effects like Quellingmoss poison or Jumpjaw traps do not.
Uses
Rogue allows Hunters to position themselves more aggressively when they can guarantee a kill, as they will be safe from enemy attacks after entering grayplane. It also ensures that the Hunter's next attack will benefit from the armor-ignoring bonus of being hidden.
Part of a strong combo with Thornfang.
Rogue is also very valuable to an archer, since the piercing benefits of grayplane apply to arrows as well as daggers.