Difference between revisions of "Windwalk"
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* Valuable as an emergency button for a slow melee fighter who needs to cross the battlefield to rescue a teammate, or to charge a ranged enemy. Sometimes being in the perfect position on one key turn can make all the difference. | * Valuable as an emergency button for a slow melee fighter who needs to cross the battlefield to rescue a teammate, or to charge a ranged enemy. Sometimes being in the perfect position on one key turn can make all the difference. | ||
* Synergizes with [[Heroism]] and [[Battledance]], letting the fighter get into range with the enemy while saving their action points for attacks. | * Synergizes with [[Heroism]] and [[Battledance]], letting the fighter get into range with the enemy while saving their action points for attacks. | ||
* [[Thornfang]] [[Rogue]]s usually have a high base movement, but since positioning is so key for them, they'll often want Windwalk anyway. | |||
[[Category:Ability]] | [[Category:Ability]] | ||
[[Category:General abilities]] | [[Category:General abilities]] |
Revision as of 06:51, 17 July 2021
Windwalk is a General ability.
In-Game Description
(Active) Once per combat as a swift action, (Hero) can call on wind spirits to guide them to a distant tile.
Upgrade
Can use twice per combat.
Specifics
8 + Potency
range
Uses
- Valuable as an emergency button for a slow melee fighter who needs to cross the battlefield to rescue a teammate, or to charge a ranged enemy. Sometimes being in the perfect position on one key turn can make all the difference.
- Synergizes with Heroism and Battledance, letting the fighter get into range with the enemy while saving their action points for attacks.
- Thornfang Rogues usually have a high base movement, but since positioning is so key for them, they'll often want Windwalk anyway.