Difference between revisions of "Rogue"

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For the Rogue ability to trigger, the killing blow must be dealt by a direct Hunter ability. Standard attacks count, ranged or melee, as do damage-dealing abilities like [[Flashcone]] and counter-attacks from [[Archery]], but deaths resulting from indirect effects like [[Quellingmoss]] poison or [[Jumpjaw]] traps do not.
For the Rogue ability to trigger, the killing blow must be dealt by a direct Hunter ability. Standard attacks count, ranged or melee, as do damage-dealing abilities like [[Flashcone]] and counter-attacks from [[Archery]], but deaths resulting from indirect effects like [[Quellingmoss]] poison or [[Jumpjaw]] traps do not.


==Uses==
==Tips==
Rogue allows Hunters to position themselves more aggressively when they can guarantee a kill, as they will be safe from enemy attacks after entering grayplane. It also ensures that the Hunter's next attack will benefit from the [[Armor (Stat)|armor]]-ignoring bonus of being [[hidden]].
* Rogue allows Hunters to position themselves more aggressively when they can guarantee a kill, as they will be safe from enemy attacks after entering grayplane. It also ensures that the Hunter's next attack will benefit from the [[Armor (Stat)|armor]]-ignoring bonus of being [[hidden]].


Part of a strong combo with [[Thornfang]].  
* Combines well with [[Thornfang]] to ensure that every attack ignores armor.  


Rogue is also very valuable to an archer, since the piercing benefits of [[grayplane]] apply to arrows as well as daggers.
* Archers may favor either Rogue or [[Piercing Shots]] to ignore armor.


[[Category:Battle]]
[[Category:Battle]]

Revision as of 08:09, 14 February 2022

Rogue is a passive Hunter ability that allows the Hunter to enter grayplane after killing an enemy.

Duigtia entering grayplane after killing a Roe

In-Game Description

(Passive) Every time Hero kills an enemy, he/she enters grayplane for free.

Upgrade

 Attacks against wounded targets deal +1 damage.

Specifics

For the Rogue ability to trigger, the killing blow must be dealt by a direct Hunter ability. Standard attacks count, ranged or melee, as do damage-dealing abilities like Flashcone and counter-attacks from Archery, but deaths resulting from indirect effects like Quellingmoss poison or Jumpjaw traps do not.

Tips

  • Rogue allows Hunters to position themselves more aggressively when they can guarantee a kill, as they will be safe from enemy attacks after entering grayplane. It also ensures that the Hunter's next attack will benefit from the armor-ignoring bonus of being hidden.
  • Combines well with Thornfang to ensure that every attack ignores armor.