Difference between revisions of "Guardian"

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== Tips ==
== Tips ==


* Combine with a [[mace|Weapons#Basic_Weapons]] or [[hammer|Weapons#Basic_Weapons]] to knock back melee attackers, causing them to forfeit their attack when they are no longer in range.
* Combine with a [[Weapons#Basic_Weapons|mace]] or [[Weapons#Basic_Weapons|hammer]] to knock back melee attackers, causing them to forfeit their attack when they are no longer in range.


* Guardian can attack during your turn if another hero uses an ability that repositions a foe into the guarded area.
* Guardian can attack during your turn if another hero uses an ability that repositions a foe into the guarded area.

Latest revision as of 06:29, 28 May 2024

Guardian is the Warrior's starting ability.

Ingame Description

(Active) End your turn and wait for an enemy to come within range. Hit up to one enemy with a melee attack. (Also works with ranged theme attacks in melee range)

Specifics

  • Attacks the first enemy to come into range before the party's next turn.
  • Guardian prefers to strike with a melee weapon, but it will use a theme melee or ranged attack if no melee weapon is equipped. If none of these options are available, the hero will punch the target for 1 damage (boosted by bonus damage).
  • Guardian can stunt. In this case the bonus from a water stunt is lost; other stunt effects work normally.
  • Foes will attempt to avoid the guarded area.

Tips

  • Combine with a mace or hammer to knock back melee attackers, causing them to forfeit their attack when they are no longer in range.
  • Guardian can attack during your turn if another hero uses an ability that repositions a foe into the guarded area.