Status Effect

From Wildermyth Wiki

Status Effects affect allies and enemies alike during combat alone. They can range from purely damaging down to immensely impede a heroes actions.

List of Effect

Status Effect Description
Blinded causes a unit to miss its next attack
Hidden cannot be seen by enemies, ignores armor
Hobbled -2 speed
Poisoned Takes x true damage per turn (3 turns)
Stunned does not act at all on their next turn. -20 dodge / -10 block
Engaged forced to attack
Deafened -x Bonus Damage & Potency

Blinded

Blinded Father Fungus
Unit will miss their next attack. (1 Turn)

Specifics

  • Cannot Stack

Abilities and Transformations

Celestial Hair:
Blinding Attacks. (Passive) Starlight shines forth from the hero's attack's. 25% chance for attacks to blind enemies.

Flashcone (Hunter Ability):
Action: Once per combat, the hero may throw a flashcone that blinds enemies in an area and deals damage to all affected creatures.

Interfusion Lamp:
Action: Amplify the radiance of this light source to excruciating levels, blinding enemies. The flare counts as an attack for flanking if it hits.

Starheart Belt:
When Hero takes damage, he has a 30% chance to blind the attacker.

Enemies

Hidden