Status Effect
Status Effects affect allies and enemies alike during combat alone. They can range from purely damaging down to immensely impede a heroes actions.
List of Effect
Status Effect | Description |
---|---|
Blinded | causes a unit to miss its next attack |
Hidden | cannot be seen by enemies, ignores armor |
Hobbled | -2 speed |
Poisoned | Takes x true damage per turn (3 turns) |
Stunned | does not act at all on their next turn. -20 dodge / -10 block |
Engaged | forced to attack |
Deafened | -x Bonus Damage & Potency |
Blinded
Unit will miss their next attack. (1 Turn)
Specifics
- Cannot Stack
Abilities and Transformations
Celestial Hair:
Blinding Attacks. (Passive) Starlight shines forth from the hero's attack's. 25% chance for attacks to blind enemies.
Flashcone (Hunter Ability):
Action: Once per combat, the hero may throw a flashcone that blinds enemies in an area and deals damage to all affected creatures.
Interfusion Lamp:
Action: Amplify the radiance of this light source to excruciating levels, blinding enemies. The flare counts as an attack for flanking if it hits.
Starheart Belt:
When Hero takes damage, he has a 30% chance to blind the attacker.
Enemies
Hidden
Unit cannot be seen by enemies. Damage dealt while hidden ignores all armor
Specifics
- Grayplane stays up indefinitely for the duration of combat.
- If attacked or attacking then Grayplane will be cancelled.
Abilities and Transformations
Silkstep (Hunter Ability):
Hunter enters Grayplane and ends their turn.
Enemies
Haunt (Drauven):
Specterstep: Every other turn, Haunt enters specterstep, causing the next attack against them to miss.