Arches

From Wildermyth Wiki
Revision as of 08:28, 14 February 2022 by Sten (talk | contribs) (→‎Uses)

Arches is a Mystic ability.

In-Game Description

(Active) Hero bonds with the earth, and summons from seedling and silt a wondrous tree that pins surrounding enemies.

Upgrade

Arches is changed from a turn-ending action to a UI DiamondFilled.png single action

Specifics

The mystic creates a tree on the battle map and interfuses with it if they have an interfusion slot available.

  • UI DiamondRed.png single action, ends turn, range 4.6
  • The location must be clear space -- no orthogonally adjacent walls/scenery.
  • Enemies are pinned within 1.6 + Potency/3 tiles. This does not count as an attack for flanking, and does not break grayplane.
    • As of patch 1.0 hotfix 7, this is rolled as a melee attack, but this is likely a bug.
  • The created tree gives Good cover and is Wood and a Tree for use with other interfusions.

Tips

  • Creates an object to interfuse with even on an empty battlefield, so the Mystic cannot be shut out for lack of targets to work with.