Difference between revisions of "Quellingmoss"
From Wildermyth Wiki
Psionusoid (talk | contribs) (updated with 1.9 changes) |
|||
(17 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
'''Quellingmoss''' is a [[Passive ability|passive]] [[ | '''Quellingmoss''' is a [[Passive ability|passive]] [[Hunter]] [[ability]] that adds a [[poison]] damage-over-time effect to a Hunter's physical attacks. | ||
[[File:Quellingmoss.png|200px|thumb|right|A Roe poisoned by Quellingmoss]] | [[File:Quellingmoss.png|200px|thumb|right|A Roe poisoned by Quellingmoss]] | ||
==In-Game Description== | ==In-Game Description== | ||
<q>''(Passive/Active) [[Hero]] has coated her weapons in quellingmoss; their | <q>''(Passive/Active) [[Hero]] has coated her weapons in quellingmoss; their melee and ranged attacks apply '''[[Poison]] 1'''. As an action, they can toss a flask of burning moss that applies '''[[Poison]] x''' to all units in a small area.''</q> | ||
=== Upgrade === | |||
<q>''Passive and active poison both increased by 1. <br> Passive: 1 ➔ '''2''' <br> Active: x ➔ '''x+1'''''</q> | |||
==Specifics== | ==Specifics== | ||
* | * Passive effect: [[poison]] is applied automatically by melee and ranged attacks (including [[off-hand]] and [[theme]] attacks), and [[Jumpjaw]] traps. | ||
* Active effect: {{iconify|single action}}, range <code>5 + [[Long Reach]]</code>, effect radius 2.1, applies <code>1+[[Potency]]/2</code> [[poison]] | |||
* Poison does no damage on the turn it is applied; it takes effect at the start of the monster's turn. | |||
== | ==Tips== | ||
Quellingmoss is particularly effective against enemies with high [[armor]], as poison bypasses all damage mitigation. | * Quellingmoss is particularly effective against enemies with high [[Armor (Stat)|armor]] and low [[health]], as poison bypasses all damage mitigation. | ||
[[Category:Battle]] | [[Category:Battle]] |
Latest revision as of 21:26, 3 December 2022
Quellingmoss is a passive Hunter ability that adds a poison damage-over-time effect to a Hunter's physical attacks.
In-Game Description
(Passive/Active) Hero has coated her weapons in quellingmoss; their melee and ranged attacks apply Poison 1. As an action, they can toss a flask of burning moss that applies Poison x to all units in a small area.
Upgrade
Passive and active poison both increased by 1.
Passive: 1 ➔ 2
Active: x ➔ x+1
Specifics
- Passive effect: poison is applied automatically by melee and ranged attacks (including off-hand and theme attacks), and Jumpjaw traps.
- Active effect: single action, range
5 + Long Reach
, effect radius 2.1, applies1+Potency/2
poison - Poison does no damage on the turn it is applied; it takes effect at the start of the monster's turn.