Difference between revisions of "Quellingmoss"

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==Specifics==
==Specifics==


* Passive [[poison]] is applied automatically by melee attacks, ranged [[weapon]] attacks (including [[off-hand]]), and [[Jumpjaw]] traps.
* Passive effect: [[poison]] is applied automatically by melee attacks, ranged [[weapon]] attacks (including [[off-hand]]), and [[Jumpjaw]] traps.
* [[Poison]] bomb: {{iconify|single action}}, AoE radius 2, <code>1+[[Potency]]/2</code> damage
* Active effect: {{iconify|single action}}, AoE radius 2, <code>1+[[Potency]]/2</code> [[poison]]
* Poison does no damage on the turn it is applied; it takes effect at the start of the monster's turn.
* Poison does no damage on the turn it is applied; it takes effect at the start of the monster's turn.



Revision as of 17:26, 12 March 2022

Quellingmoss is a passive Hunter ability that adds a poison damage-over-time effect to a Hunter's physical attacks.

A Roe poisoned by Quellingmoss

In-Game Description

(Passive/Active) Hero has coated her weapons in quellingmoss; their physical attacks apply Poison 1. As an action, they can toss a flask of burning moss that applies Poison x to all units in a small area.

Upgrade

Passive and active poison both increased by 1. 
Passive: 1 ➔ 2
Active: x ➔ x+1

Specifics

  • Passive effect: poison is applied automatically by melee attacks, ranged weapon attacks (including off-hand), and Jumpjaw traps.
  • Active effect: UI DiamondFilled.png single action, AoE radius 2, 1+Potency/2 poison
  • Poison does no damage on the turn it is applied; it takes effect at the start of the monster's turn.

Tips

  • Quellingmoss is particularly effective against enemies with high armor and low health, as poison bypasses all damage mitigation.