Difference between revisions of "Rogue"

From Wildermyth Wiki
(→‎Upgrade: update to swordhand)
 
(6 intermediate revisions by 3 users not shown)
Line 1: Line 1:
'''Rogue''' is a [[Passive ability|passive]] [[:Category:Hunter abilities|Hunter ability]] that allows the Hunter to enter [[grayplane]] after killing an enemy.
'''Rogue''' is a [[Passive ability|passive]] [[Hunter]] [[ability]] that allows the Hunter to enter [[grayplane]] after killing an enemy.
[[File:Rogue.png|200px|thumb|right|Duigtia entering [[grayplane]] after killing a [[Roe]]]]
[[File:Rogue.png|200px|thumb|right|Duigtia entering [[grayplane]] after killing a [[Roe]]]]


==In-Game Description==
==In-Game Description==
  <q>''(Passive) Every time Hero kills an enemy, he/she enters grayplane for free.''</q>
  <q>''(Passive) Every time Hero kills an enemy, he/she enters grayplane for free.''</q>
=== Upgrade ===
  ''<q>Also become [[hidden|hidden]] on stunt.</q>''


==Specifics==
==Specifics==
For the Rogue ability to trigger, the killing blow must be dealt by a direct Hunter ability. Standard attacks count, ranged or melee, as do damage-dealing abilities like [[Flashcone]] and counter-attacks from [[Archery]], but deaths resulting from indirect effects like [[Quellingmoss]] poison or [[Jumpjaw]] traps do not.
For the Rogue ability to trigger, the killing blow must be dealt directly by the hero. Standard attacks count, ranged or melee, as do damage-dealing abilities like [[Flashcone]] and counter-attacks from [[Archery]], but deaths resulting from indirect effects like [[Quellingmoss]] poison or [[Jumpjaw]] traps do not.


==Uses==
==Tips==
Rogue allows Hunters to position themselves more aggressively when they can guarantee a kill, as they will be safe from enemy attacks after entering grayplane. It also ensures that the Hunter's next attack will benefit from the [[armor]]-ignoring bonus of being [[hidden]].
* Rogue allows Hunters to position themselves more aggressively when they can guarantee a kill, as they will be safe from enemy attacks after entering grayplane. It also ensures that the Hunter's next attack will benefit from the [[Armor (Stat)|armor]]-ignoring bonus of being [[hidden]].


Part of a strong combo with [[Thornfang]].  
* Combines well with [[Thornfang]] to ensure that every attack ignores armor.  


Rogue is also very valuable to an archer, since the piercing benefits of [[grayplane]] apply to arrows as well as daggers.
* Archers may favor either Rogue or [[Piercing Shots]] to ignore armor.


[[Category:Battle]]
[[Category:Battle]]

Latest revision as of 12:32, 22 April 2022

Rogue is a passive Hunter ability that allows the Hunter to enter grayplane after killing an enemy.

Duigtia entering grayplane after killing a Roe

In-Game Description

(Passive) Every time Hero kills an enemy, he/she enters grayplane for free.

Upgrade

 Also become hidden on stunt.

Specifics

For the Rogue ability to trigger, the killing blow must be dealt directly by the hero. Standard attacks count, ranged or melee, as do damage-dealing abilities like Flashcone and counter-attacks from Archery, but deaths resulting from indirect effects like Quellingmoss poison or Jumpjaw traps do not.

Tips

  • Rogue allows Hunters to position themselves more aggressively when they can guarantee a kill, as they will be safe from enemy attacks after entering grayplane. It also ensures that the Hunter's next attack will benefit from the armor-ignoring bonus of being hidden.
  • Combines well with Thornfang to ensure that every attack ignores armor.