Difference between revisions of "Rogue"
From Wildermyth Wiki
(→Uses) |
m (→Specifics) |
||
Line 10: | Line 10: | ||
==Specifics== | ==Specifics== | ||
For the Rogue ability to trigger, the killing blow must be dealt by | For the Rogue ability to trigger, the killing blow must be dealt directly by the hero. Standard attacks count, ranged or melee, as do damage-dealing abilities like [[Flashcone]] and counter-attacks from [[Archery]], but deaths resulting from indirect effects like [[Quellingmoss]] poison or [[Jumpjaw]] traps do not. | ||
==Tips== | ==Tips== |
Revision as of 07:14, 11 March 2022
Rogue is a passive Hunter ability that allows the Hunter to enter grayplane after killing an enemy.
In-Game Description
(Passive) Every time Hero kills an enemy, he/she enters grayplane for free.
Upgrade
Attacks against wounded targets deal +1 damage.
Specifics
For the Rogue ability to trigger, the killing blow must be dealt directly by the hero. Standard attacks count, ranged or melee, as do damage-dealing abilities like Flashcone and counter-attacks from Archery, but deaths resulting from indirect effects like Quellingmoss poison or Jumpjaw traps do not.
Tips
- Rogue allows Hunters to position themselves more aggressively when they can guarantee a kill, as they will be safe from enemy attacks after entering grayplane. It also ensures that the Hunter's next attack will benefit from the armor-ignoring bonus of being hidden.
- Combines well with Thornfang to ensure that every attack ignores armor.
- Archers may favor either Rogue or Piercing Shots to ignore armor.