Difference between revisions of "Long Reach"

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* the range of [[interfusion]] effects (from the scenery object to the targeted enemy or tile)
* the range of [[interfusion]] effects (from the scenery object to the targeted enemy or tile)
* the length of line attacks, like [[Interfuse#Fire|Fireleash]] or [[Interfuse#Bone|Bonelance]]
* the length of line attacks, like [[Interfuse#Fire|Fireleash]] or [[Interfuse#Bone|Bonelance]]
* [[Windwalk]] and [[Zealous Leap]]


These are ''NOT'' affected:
These are ''NOT'' affected:
* the radius of AoE attacks like [[Interfuse#Wood|Splinterblast]]
* the radius of AoE attacks like [[Interfuse#Wood|Splinterblast]]
* the radius of the [[Indignance]] aura
* the radius of the [[Indignance]] aura
* [[Windwalk]], [[Zealous Leap]], [[Fly]], [[Talon Dive]], and [[Airlift]]


==Tips==
==Tips==

Latest revision as of 09:23, 17 June 2024

Long Reach is a passive ability available to all heroes.

In-Game Description

(Passive) The Hero has +1 range with all attacks and abilities.

Upgrade

Bonus Range increased from +1 to +1.6

Specifics

  • +1 bonus range to melee or ranged attacks

Receive range bonus:

  • Interfusion range (from the mystic to the scenery object)
  • the range of interfusion effects (from the scenery object to the targeted enemy or tile)
  • the length of line attacks, like Fireleash or Bonelance

These are NOT affected:

Tips

  • For warriors, Long Reach combines well with Broadswipes. Long Reach is also valuable for a Vigilance build, making it much harder for foes to walk around the warrior.
  • For hunters, Long Reach is important for getting value out of Thornfang+.
  • For mystics, extra range can often make the difference between being able to interfuse with the best target, or not.