Difference between revisions of "Choose an ability"
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[[File:Warriorability.PNG]] | [[File:Warriorability.PNG]] | ||
An example of a [[warrior]] promotion. In this example the character can choose to pick [[Hardiness]], a | An example of a [[warrior]] promotion. In this example the character can choose to pick [[Hardiness]], a general ability, or one of the two [[warrior abilities]]: [[Paladin]] and [[wolfcall]]. | ||
[[Category:Ability]] | [[Category:Ability]] | ||
[[Category: Character]] | [[Category: Character]] | ||
Revision as of 01:59, 21 December 2019
After an encounter one or more of your characters may gain enough experience to choose a new ability. These provide different skills, powers, perks, bonuses, and upgrades.
These are divided into:
- Warrior abilities can only be chosen by warriors. These abilities usually benefit close combat, or provide defensive bonuses for the party during an encounter. An example of a warrior ability is Battledance.
- Mystic abilities can only be chosen by mystics. This includes abilities related to interfusion. An example of a mystic ability is Elementalist
- Hunter abilities can only be chosen by hunters. These abilities usually benefit ranged combatAn example of a hunter ability is Ambush
- General abilities can be chosen by any class of hero, for example Endurance.
In-game
The player must pick one ability from a randomly-generated list of three choices.
An example of a mystic promotion. In this example the character can choose one of two general abilities - divine athlete or soulstrike - or the mystic ability arches.
An example of a warrior promotion. In this example the character can choose to pick Hardiness, a general ability, or one of the two warrior abilities: Paladin and wolfcall.