Difference between revisions of "Windwalk"

From Wildermyth Wiki
m
Line 4: Line 4:
  <q>''(Active) Once per combat as a swift action, (Hero) can call on wind spirits to guide them to a distant tile.''</q>
  <q>''(Active) Once per combat as a swift action, (Hero) can call on wind spirits to guide them to a distant tile.''</q>


=== Upgrade ===
== Upgrade ==
 
   ''<q>Can use twice per combat.</q>''
   ''<q>Can use twice per combat.</q>''



Revision as of 18:06, 3 January 2022

Windwalk is a general ability.

In-Game Description

(Active) Once per combat as a swift action, (Hero) can call on wind spirits to guide them to a distant tile.

Upgrade

 Can use twice per combat.

Specifics

Uses

  • Valuable as an emergency button for a slow melee fighter who needs to cross the battlefield to rescue a teammate, or to charge a ranged enemy. Sometimes being in the perfect position on one key turn can make all the difference.
  • Synergizes with Heroism and Battledance, letting the fighter get into range with the enemy while saving their action points for attacks.
  • Thornfang Rogues usually have a high base movement, but since positioning is so key for them, they'll often want Windwalk anyway.