Difference between revisions of "Windwalk"
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'''Windwalk''' is a [[ | '''Windwalk''' is a general [[ability]]. | ||
==In-Game Description== | ==In-Game Description== | ||
<q>''(Active) Once per combat as a swift action, (Hero) can call on wind spirits to guide them to a distant tile.''</q> | <q>''(Active) Once per combat as a swift action, (Hero) can call on wind spirits to guide them to a distant tile.''</q> | ||
== Upgrade == | |||
''<q>Can use twice per combat.</q>'' | ''<q>Can use twice per combat.</q>'' | ||
Line 12: | Line 11: | ||
* <code>8 + [[Potency]]</code> range | * <code>8 + [[Potency]]</code> range | ||
== | == Tips == | ||
* Valuable as an emergency button for a slow melee fighter who needs to cross the battlefield to rescue a teammate, or to charge a ranged enemy. Sometimes being in the perfect position on one key turn can make all the difference. | * Valuable as an emergency button for a slow melee fighter who needs to cross the battlefield to rescue a teammate, or to charge a ranged enemy. Sometimes being in the perfect position on one key turn can make all the difference. | ||
* Synergizes with [[Heroism]] and [[Battledance]], letting | |||
* Synergizes with [[Heroism]] and [[Battledance]], letting a fighter get into range with the enemy while saving their action points for attacks. Windwalk can often enable better positioning for [[Broadswipes]] than [[Zealous Leap]] due to its much longer range. | |||
* [[Thornfang]] hunters usually have a high base movement, but since positioning is so key for them, they often want Windwalk anyway. | |||
[[Category:Ability]] | [[Category:Ability]] | ||
[[Category:General abilities]] | [[Category:General abilities]] |
Latest revision as of 04:44, 14 February 2022
Windwalk is a general ability.
In-Game Description
(Active) Once per combat as a swift action, (Hero) can call on wind spirits to guide them to a distant tile.
Upgrade
Can use twice per combat.
Specifics
8 + Potency
range
Tips
- Valuable as an emergency button for a slow melee fighter who needs to cross the battlefield to rescue a teammate, or to charge a ranged enemy. Sometimes being in the perfect position on one key turn can make all the difference.
- Synergizes with Heroism and Battledance, letting a fighter get into range with the enemy while saving their action points for attacks. Windwalk can often enable better positioning for Broadswipes than Zealous Leap due to its much longer range.
- Thornfang hunters usually have a high base movement, but since positioning is so key for them, they often want Windwalk anyway.