Difference between revisions of "Long Reach"

From Wildermyth Wiki
(→‎Specifics: corrected movement ability info)
 
(4 intermediate revisions by 3 users not shown)
Line 3: Line 3:
==In-Game Description==
==In-Game Description==
  <q>''(Passive) The [[Hero]] has +1 range with all attacks and abilities.''</q>
  <q>''(Passive) The [[Hero]] has +1 range with all attacks and abilities.''</q>
== Upgrade ==
''<q>Bonus Range increased from +1 to '''+1.6'''</q>''


==Specifics==
==Specifics==
Line 16: Line 19:
* the radius of AoE attacks like [[Interfuse#Wood|Splinterblast]]
* the radius of AoE attacks like [[Interfuse#Wood|Splinterblast]]
* the radius of the [[Indignance]] aura
* the radius of the [[Indignance]] aura
* [[Windwalk]], [[Zealous Leap]], [[Fly]], [[Talon Dive]], and [[Airlift]]


==Uses==
==Tips==
Almost every hero is glad to have more range on most things, though as a percentage increase it can be more noticeable on melee fighters.
 
=== Warrior ===
* Strong combo with [[Broadswipes]]
* Extremely valuable for a [[Vigilance]] build, making it much harder for foes to just walk around you.
* Gives extra range on [[Zealous Leap]] and [[Windwalk]]
 
=== Hunter ===


* Helps a lot for using daggers. It's especially valuable for getting value out of [[Thornfang]]+.  
* For warriors, Long Reach combines well with [[Broadswipes]]. Long Reach is also valuable for a [[Vigilance]] build, making it much harder for foes to walk around the warrior.


=== Mystic ===
* For hunters, Long Reach is important for getting value out of [[Thornfang]]+.


* Extra range can often make the difference between being able to interfuse with the best target, or not.
* For mystics, extra range can often make the difference between being able to interfuse with the best target, or not.
* Adds affected tiles to line attacks like Bonespear and Fireleash.


[[Category:Battle]]
[[Category:Battle]]
[[Category:Ability]]
[[Category:Ability]]
[[Category:General abilities]]
[[Category:General abilities]]

Latest revision as of 08:23, 17 June 2024

Long Reach is a passive ability available to all heroes.

In-Game Description

(Passive) The Hero has +1 range with all attacks and abilities.

Upgrade

Bonus Range increased from +1 to +1.6

Specifics

  • +1 bonus range to melee or ranged attacks

Receive range bonus:

  • Interfusion range (from the mystic to the scenery object)
  • the range of interfusion effects (from the scenery object to the targeted enemy or tile)
  • the length of line attacks, like Fireleash or Bonelance

These are NOT affected:

Tips

  • For warriors, Long Reach combines well with Broadswipes. Long Reach is also valuable for a Vigilance build, making it much harder for foes to walk around the warrior.
  • For hunters, Long Reach is important for getting value out of Thornfang+.
  • For mystics, extra range can often make the difference between being able to interfuse with the best target, or not.