Difference between revisions of "Long Reach"
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* the range of [[interfusion]] effects (from the scenery object to the targeted enemy or tile) | * the range of [[interfusion]] effects (from the scenery object to the targeted enemy or tile) | ||
* the length of line attacks, like [[Interfuse#Fire|Fireleash]] or [[Interfuse#Bone|Bonelance]] | * the length of line attacks, like [[Interfuse#Fire|Fireleash]] or [[Interfuse#Bone|Bonelance]] | ||
* [[Windwalk]] and [[Zealous Leap]] | |||
These are ''NOT'' affected: | These are ''NOT'' affected: |
Revision as of 04:27, 14 February 2022
Long Reach is a passive ability available to all heroes.
In-Game Description
(Passive) The Hero has +1 range with all attacks and abilities.
Upgrade
Bonus Range increased from +1 to +1.6
Specifics
- +1 bonus range to melee or ranged attacks
Receive range bonus:
- Interfusion range (from the mystic to the scenery object)
- the range of interfusion effects (from the scenery object to the targeted enemy or tile)
- the length of line attacks, like Fireleash or Bonelance
- Windwalk and Zealous Leap
These are NOT affected:
- the radius of AoE attacks like Splinterblast
- the radius of the Indignance aura
Tips
- For warriors, Long Reach combines well with Broadswipes. Long Reach is also valuable for a Vigilance build, making it much harder for foes to walk around the warrior.
- For hunters, Long Reach is important for getting value out of Thornfang+.
- For mystics, extra range can often make the difference between being able to interfuse with the best target, or not.