Difference between revisions of "Quellingmoss"
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* Passive effect: [[poison]] is applied automatically by melee attacks, ranged [[weapon]] attacks (including [[off-hand]]), and [[Jumpjaw]] traps. | * Passive effect: [[poison]] is applied automatically by melee attacks, ranged [[weapon]] attacks (including [[off-hand]]), and [[Jumpjaw]] traps. | ||
* Active effect: {{iconify|single action}}, | * Active effect: {{iconify|single action}}, range <code>5 + [[Long Reach]]</code>, effect radius 2.1, applies <code>1+[[Potency]]/2</code> [[poison]] | ||
* Poison does no damage on the turn it is applied; it takes effect at the start of the monster's turn. | * Poison does no damage on the turn it is applied; it takes effect at the start of the monster's turn. | ||
Revision as of 16:05, 14 March 2022
Quellingmoss is a passive Hunter ability that adds a poison damage-over-time effect to a Hunter's physical attacks.
In-Game Description
(Passive/Active) Hero has coated her weapons in quellingmoss; their physical attacks apply Poison 1. As an action, they can toss a flask of burning moss that applies Poison x to all units in a small area.
Upgrade
Passive and active poison both increased by 1.
Passive: 1 ➔ 2
Active: x ➔ x+1
Specifics
- Passive effect: poison is applied automatically by melee attacks, ranged weapon attacks (including off-hand), and Jumpjaw traps.
- Active effect: single action, range
5 + Long Reach
, effect radius 2.1, applies1+Potency/2
poison - Poison does no damage on the turn it is applied; it takes effect at the start of the monster's turn.