Long Reach
From Wildermyth Wiki
Long Reach is a passive ability available to all heroes.
In-Game Description
(Passive) The Hero has +1 range with all attacks and abilities.
Specifics
- +1 bonus range to melee or ranged attacks
Receive range bonus:
- Interfusion range (from the mystic to the scenery object)
- the range of interfusion effects (from the scenery object to the targeted enemy or tile)
- the length of line attacks, like Fireleash or Bonelance
These are NOT affected:
- the radius of AoE attacks like Splinterblast
- the radius of the Indignance aura
Uses
Almost every hero is glad to have more range on most things, though as a percentage increase it can be more noticeable on melee fighters.
Warrior
- Strong combo with Broadswipes
- Extremely valuable for a Vigilance build, making it much harder for foes to just walk around you.
- Gives extra range on Zealous Leap and Windwalk
Hunter
- Helps a lot for using daggers. It's especially valuable for getting value out of Thornfang+.
Mystic
- Extra range can often make the difference between being able to interfuse with the best target, or not.
- Adds affected tiles to line attacks like Bonespear and Fireleash.