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  • Some of the land on the [[world map]] is wild and unexplored. [[Hero]]es can reveal it by [[Job#Scout|scout]]ing.
    135 bytes (24 words) - 13:12, 27 December 2019

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  • Some of the land on the [[world map]] is wild and unexplored. [[Hero]]es can reveal it by [[Job#Scout|scout]]ing.
    135 bytes (24 words) - 13:12, 27 December 2019
  • These large rooty beings wander the night in wild places, and are rumored to follow the moon and other lights.
    391 bytes (55 words) - 12:07, 2 February 2020
  • .... Most territories contain a [[town]] or [[station]]. Territories can be [[wild]] or [[civilized]].
    549 bytes (83 words) - 07:28, 27 June 2021
  • ...never was one, the territory becomes '''cleared''' but still remains wild. Wild territories do not produce resources. The potential resources they could pr Wild territories may be '''secured''', also called '''developed''', by completin
    4 KB (589 words) - 16:45, 4 December 2019
  • ...asty bite and a little barking reprimand! They watched it run off into the wild.'' ''3. "Simple rule isn't it? Wild things belong in the wild."''
    3 KB (503 words) - 10:15, 17 February 2024
  • [[File:Shadow_Wild.png|thumb|215px|right|The alternative "Wild" skin, unlocked after completing the "Symbiosis" [[achievement]].]] ...]'s primary and secondary colors will change this theme's appearance. The "Wild" skin can be changed with the secondary color.
    2 KB (330 words) - 14:22, 10 June 2023
  • ''1. "Would it be wild to... try and wear them?"''
    1,007 bytes (139 words) - 14:17, 18 November 2023
  • ...sites''', more aggressive raiders '''infesting''' both [[civilized]] and [[wild land]]s, and open armies on the march making '''incursions'''. ...o notice because it's often drawn overlapping with the heroes.) Scouting [[wild land]]s may reveal new enemy forces.
    7 KB (1,118 words) - 16:25, 6 March 2022
  • ...gle from its towering nest. The bird would hatch and grow to become a half-wild ally, bringing treasures sometimes from distant lands. Eventually, it stopp
    2 KB (261 words) - 17:50, 28 December 2021
  • ...assault [[mission]] one day after all selected heroes arrive. Clearing a [[wild]] territory earns +2 LP. Make a once-hostile [[wild land]] safe and functional. Securing a site earns [[resource]]s that can be
    4 KB (628 words) - 20:06, 21 January 2023
  • <q>'''''Wild Grasp:''' changed from turn-ending action to swift action (no cooldown)<br>
    2 KB (274 words) - 10:21, 14 February 2022
  • ...give two resources. Some types of stations can only be discovered in the [[wild]], that give 3 resources. [[Town]]s always give four: 1 {{iconify|Heartwood
    3 KB (289 words) - 14:39, 4 December 2019
  • | [[Interfusion|Wild Grasp (Plant Interfusion)]]
    2 KB (304 words) - 01:03, 30 January 2022
  • ====Wild Grasp====
    6 KB (946 words) - 15:26, 5 April 2022
  • ...er than you were made. To be more. The Drauven, it seems, are full of this wild wanting... just as I have been.' - Burback Streets, The Mole Fellow
    2 KB (325 words) - 13:44, 7 December 2021
  • We wild ones heard and wailed our long-locked warliness,
    4 KB (661 words) - 00:17, 5 February 2021
  • ...ou don’t unknow. You don’t teach it, you don’t learn it. It’s in you, born wild. It's the idea someone once called wildermyth.
    6 KB (1,154 words) - 18:37, 3 January 2022
  • ...the place down. The heroes are tasked to take out all Deepists including a wild mushrox. Once won the heroes discuss how the Deepists destroyed bridges, mo
    6 KB (1,014 words) - 09:38, 28 February 2024
  • Ringstone: A ring of frozen wild and farm animals in a circle, around a wand on a pedestal. No monsters! You
    9 KB (1,391 words) - 21:36, 29 June 2021
  • * * Wild Grasp becomes a swift action.
    8 KB (1,162 words) - 14:36, 25 June 2021

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