Difference between revisions of "Blinded"
From Wildermyth Wiki
m |
|||
| Line 34: | Line 34: | ||
|} | |} | ||
'''[[Interfuse|Interfusion | '''[[Interfuse|Lamp Flare (Interfusion:]]'''<br /> | ||
Action | Flare: (Action) Amplify the radiance of this light source to excruciating levels, blinding enemies. The flare counts as an attack for flanking if it hits. | ||
'''[[Starheart|Starheart Belt (Transformation):]]'''<br /> | '''[[Starheart|Starheart Belt (Transformation):]]'''<br /> | ||
Revision as of 16:15, 21 January 2022
Main article: Status effects
Blinded is a status effect that guarantees the target will miss their next attack.
<name> will miss their next attack.
Specifics
- Cannot Stack
Abilities and Transformations
Celestial Hair (Transformation):
Passive: Blinding Attacks. Starlight shines forth from the hero's attack's. 25% chance for attacks to blind enemies.
Flashcone (Hunter Ability):
Action: Once per combat, the hero may throw a flashcone that blinds enemies in an area and deals damage to all affected creatures.
single action
| Stat | Description |
|---|---|
| Damage | Potency+Spell damage
|
| Effects | Applies Blinded |
| Range | 4.6 (AoE Cross 5x5) |
| Stunt |
Lamp Flare (Interfusion:
Flare: (Action) Amplify the radiance of this light source to excruciating levels, blinding enemies. The flare counts as an attack for flanking if it hits.
Starheart Belt (Transformation):
Passive: When Hero takes damage, he has a 30% chance to blind the attacker.
Enemies
| Status effects |
|---|
| Blinded · Deafened · Dominated · Engaged · Hidden · Hobbled · Pinned · Poisoned · Stasis · Stunned |