Difference between revisions of "Status Effect"
From Wildermyth Wiki
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=== Specifics === | === Specifics === | ||
* Cannot Stack | * Cannot Stack | ||
<br /><br /><br /> | |||
== [[Deafened]] == | == [[Deafened]] == | ||
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* Deafened cannot be stacked | * Deafened cannot be stacked | ||
* Shriek is an AoE ranged attack so multiple heroes can be targeted | * Shriek is an AoE ranged attack so multiple heroes can be targeted | ||
<br /><br /><br /> | |||
== [[Dominated]] == | == [[Dominated]] == | ||
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* Allies have the chance to cure Dominated Heroes, success increases by relationship rank | * Allies have the chance to cure Dominated Heroes, success increases by relationship rank | ||
* x tiles = heroes speed | * x tiles = heroes speed | ||
<br /><br /><br /> | |||
== [[Engaged]] == | == [[Engaged]] == | ||
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* Only one enemy can be engaged at a time | * Only one enemy can be engaged at a time | ||
* Warrior needs to keep up line of sight with the target | * Warrior needs to keep up line of sight with the target | ||
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== [[Hidden]] == | == [[Hidden]] == | ||
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* Grayplane stays up indefinitely for the duration of combat | * Grayplane stays up indefinitely for the duration of combat | ||
* If attacked or attacking then Grayplane will be cancelled | * If attacked or attacking then Grayplane will be cancelled | ||
<br /><br /><br /> | |||
== [[Hobbled]] == | == [[Hobbled]] == | ||
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* Hobbled can be stacked, increasing the duration | * Hobbled can be stacked, increasing the duration | ||
* Each stack of Hobbled adds another -2 speed until 1 speed is reached | * Each stack of Hobbled adds another -2 speed until 1 speed is reached | ||
<br /><br /><br /> | |||
== [[Pinned]] == | == [[Pinned]] == | ||
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* Pinned can be stacked | * Pinned can be stacked | ||
* Pinned enemies can still attack | * Pinned enemies can still attack | ||
<br /><br /><br /> | |||
== [[Poisoned]] == | == [[Poisoned]] == | ||
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* Poison lasts three turns, regardless of the unit | * Poison lasts three turns, regardless of the unit | ||
* Turn counter is reset when more poison is added | * Turn counter is reset when more poison is added | ||
<br /><br /><br /> | |||
== [[Stasis]] == | == [[Stasis]] == | ||
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* Allies can free a Stasis locked Hero, spending one action point | * Allies can free a Stasis locked Hero, spending one action point | ||
* Invulnerable is added in addition to stasis. (This unit cannot be damaged) | * Invulnerable is added in addition to stasis. (This unit cannot be damaged) | ||
<br /><br /><br /> | |||
== [[Stunned]] == | == [[Stunned]] == | ||
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=== Specifics === | === Specifics === | ||
* Stunned can be stacked, each stack of Stunned adds another Turn to the duration | * Stunned can be stacked, each stack of Stunned adds another Turn to the duration | ||
<br /> | |||
[[Category:Status effects| ]] | [[Category:Status effects| ]] | ||
[[Category:Battle]] | [[Category:Battle]] |
Revision as of 23:06, 27 January 2022
Status Effects affect allies and enemies alike during combat alone. They can range from purely damaging down to immensely impede a heroes actions.
List of Effect
Status Effect | Description |
---|---|
Blinded | <name> will miss their next attack. |
Deafened | -2 Bonus Damage and Potency |
Dominated | On the enemy turn, this hero will move up to x tiles and attack an ally with a melee attack. Will not move through scenery. Adjacent allies can try to remove this effect. |
Engaged | <shortName> is engaged, and must attack {0}. |
Hidden | <shortName> cannot be seen by enemies. |
Hobbled | Speed temporarily reduced |
Pinned | <name> cannot move, and defenses are lowered. |
Poisoned | <name> is poisoned and takes damage every turn. |
Stasis | Cannot take any actions, cannot be targeted by foes. Stasis can be removed by an adjacent ally. |
Stunned | <shortName> is knocked off balance and won't take any actions for a turn. |
Blinded
<name> will miss their next attack.
Specifics
- Cannot Stack
Deafened
-2 Bonus Damage and Potency
Specifics
- Deafened cannot be stacked
- Shriek is an AoE ranged attack so multiple heroes can be targeted
Dominated
On the enemy turn, this hero will move up to x tiles and attack an ally with a melee attack. Will not move through scenery. Adjacent allies can try to remove this effect.
Specifics
- Engaged Heroes will only attack allies with melee attacks
- Allies have the chance to cure Dominated Heroes, success increases by relationship rank
- x tiles = heroes speed
Engaged
<shortName> is engaged, and must attack {0}.
Specifics
- Only one enemy can be engaged at a time
- Warrior needs to keep up line of sight with the target
Hidden
<shortName> cannot be seen by enemies.
Specifics
- Grayplane stays up indefinitely for the duration of combat
- If attacked or attacking then Grayplane will be cancelled
Hobbled
Speed temporarily reduced
Specifics
- Hobbled can be stacked, increasing the duration
- Each stack of Hobbled adds another -2 speed until 1 speed is reached
Pinned
<name> cannot move, and defenses are lowered.
Specifics
- Pinned can be stacked
- Pinned enemies can still attack
Poisoned
<name> is poisoned and takes damage every turn.
Specifics
- The amount of poison damage per turn can be stacked
- Poison damage is treated as true damage and ignores armor
- Poison lasts three turns, regardless of the unit
- Turn counter is reset when more poison is added
Stasis
Cannot take any actions, cannot be targeted by foes. Stasis can be removed by an adjacent ally.
Specifics
- Allies can free a Stasis locked Hero, spending one action point
- Invulnerable is added in addition to stasis. (This unit cannot be damaged)
Stunned
<shortName> is knocked off balance and won't take any actions for a turn.
Specifics
- Stunned can be stacked, each stack of Stunned adds another Turn to the duration