Difference between revisions of "Status Effect"
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(adding main articles on status effect) |
FeralKitty (talk | contribs) m (No need for l1= (since it unnecessarily resulted in Blinded, etc.)) |
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== Blinded == | == Blinded == | ||
{{Main| | {{Main|Blinded}} | ||
[[File:Blinded.png|200x200px|thumb|right|Blinded Father Fungus]] | [[File:Blinded.png|200x200px|thumb|right|Blinded Father Fungus]] | ||
{{Quote|{{Data description|Blinded}}}} | {{Quote|{{Data description|Blinded}}}} | ||
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== Deafened == | == Deafened == | ||
{{Main| | {{Main|Deafened}} | ||
[[File:Deafened.png|200x200px|thumb|right|Deafened Heroes]] | [[File:Deafened.png|200x200px|thumb|right|Deafened Heroes]] | ||
{{Quote|{{Data description|Deafened}}}} | {{Quote|{{Data description|Deafened}}}} | ||
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== Dominated == | == Dominated == | ||
{{Main| | {{Main|Dominated}} | ||
[[File:Dominated.png|200x200px|thumb|right|Dominated Hero]] | [[File:Dominated.png|200x200px|thumb|right|Dominated Hero]] | ||
{{Quote|{{Data description|Dominated}}}} | {{Quote|{{Data description|Dominated}}}} | ||
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== Engaged == | == Engaged == | ||
{{Main| | {{Main|Engaged}} | ||
[[File:Enganged.png|200x200px|thumb|right|Engaged Enemy]] | [[File:Enganged.png|200x200px|thumb|right|Engaged Enemy]] | ||
{{Quote|{{Data description|Engaged}}}} | {{Quote|{{Data description|Engaged}}}} | ||
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== Hidden == | == Hidden == | ||
{{Main| | {{Main|Hidden}} | ||
[[File:Hidden.png|200x200px|thumb|right|Hidden Hero]] | [[File:Hidden.png|200x200px|thumb|right|Hidden Hero]] | ||
{{Quote|{{Data description|Hidden}}}} | {{Quote|{{Data description|Hidden}}}} | ||
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== Hobbled == | == Hobbled == | ||
{{Main| | {{Main|Hobbled}} | ||
[[File:Hobbled.png|200x200px|thumb|right|Hobbled Enemy]] | [[File:Hobbled.png|200x200px|thumb|right|Hobbled Enemy]] | ||
{{Quote|{{Data description|Hobbled}}}} | {{Quote|{{Data description|Hobbled}}}} | ||
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== Pinned == | == Pinned == | ||
{{Main| | {{Main|Pinned}} | ||
[[File:Pinned.png|200x200px|thumb|right|Pinned Enemy]] | [[File:Pinned.png|200x200px|thumb|right|Pinned Enemy]] | ||
{{Quote|{{Data description|Pinned}}}} | {{Quote|{{Data description|Pinned}}}} | ||
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== Poisoned == | == Poisoned == | ||
{{Main| | {{Main|Poisoned}} | ||
[[File:Poisoned.png|200x200px|thumb|right|Poisoned Enemy]] | [[File:Poisoned.png|200x200px|thumb|right|Poisoned Enemy]] | ||
{{Quote|{{Data description|Poisoned}}}} | {{Quote|{{Data description|Poisoned}}}} | ||
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== Stasis == | == Stasis == | ||
{{Main| | {{Main|Stasis}} | ||
[[File:Stasis.png|thumb|200x200px|right|Stasis locked Hero]] | [[File:Stasis.png|thumb|200x200px|right|Stasis locked Hero]] | ||
Cannot take any actions, cannot be targeted by foes. Stasis can be removed by an adjacent ally. | Cannot take any actions, cannot be targeted by foes. Stasis can be removed by an adjacent ally. | ||
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== Stunned == | == Stunned == | ||
{{Main| | {{Main|Stunned}} | ||
[[File:Stunned.png|200x200px|thumb|right|Stunned Enemy]] | [[File:Stunned.png|200x200px|thumb|right|Stunned Enemy]] | ||
{{Quote|{{Data description|Stunned}}}} | {{Quote|{{Data description|Stunned}}}} |
Revision as of 00:18, 30 January 2022
Status Effects affect allies and enemies alike during combat alone. They can range from purely damaging down to immensely impede a heroes actions.
List of Effect
Status Effect | Description |
---|---|
Blinded | <name> will miss their next attack. |
Deafened | -2 Bonus Damage and Potency |
Dominated | On the enemy turn, this hero will move up to x tiles and attack an ally with a melee attack. Will not move through scenery. Adjacent allies can try to remove this effect. |
Engaged | <shortName> is engaged, and must attack {0}. |
Hidden | <shortName> cannot be seen by enemies. |
Hobbled | Speed temporarily reduced |
Pinned | <name> cannot move, and defenses are lowered. |
Poisoned | <name> is poisoned and takes damage every turn. |
Stasis | Cannot take any actions, cannot be targeted by foes. Stasis can be removed by an adjacent ally. |
Stunned | <shortName> is knocked off balance and won't take any actions for a turn. |
Blinded
Main article: Blinded
<name> will miss their next attack.
Specifics
- Cannot Stack
Deafened
Main article: Deafened
-2 Bonus Damage and Potency
Specifics
- Deafened cannot be stacked
- Shriek is an AoE ranged attack so multiple heroes can be targeted
Dominated
Main article: Dominated
On the enemy turn, this hero will move up to x tiles and attack an ally with a melee attack. Will not move through scenery. Adjacent allies can try to remove this effect.
Specifics
- Engaged Heroes will only attack allies with melee attacks
- Allies have the chance to cure Dominated Heroes, success increases by relationship rank
- x tiles = heroes speed
Engaged
Main article: Engaged
<shortName> is engaged, and must attack {0}.
Specifics
- Only one enemy can be engaged at a time
- Warrior needs to keep up line of sight with the target
Hidden
Main article: Hidden
<shortName> cannot be seen by enemies.
Specifics
- Grayplane stays up indefinitely for the duration of combat
- If attacked or attacking then Grayplane will be cancelled
Hobbled
Main article: Hobbled
Speed temporarily reduced
Specifics
- Hobbled can be stacked, increasing the duration
- Each stack of Hobbled adds another -2 speed until 1 speed is reached
Pinned
Main article: Pinned
<name> cannot move, and defenses are lowered.
Specifics
- Pinned can be stacked
- Pinned enemies can still attack
Poisoned
Main article: Poisoned
<name> is poisoned and takes damage every turn.
Specifics
- The amount of poison damage per turn can be stacked
- Poison damage is treated as true damage and ignores armor
- Poison lasts three turns, regardless of the unit
- Turn counter is reset when more poison is added
Stasis
Main article: Stasis
Cannot take any actions, cannot be targeted by foes. Stasis can be removed by an adjacent ally.
Specifics
- Allies can free a Stasis locked Hero, spending one action point
- Invulnerable is added in addition to stasis. (This unit cannot be damaged)
Stunned
Main article: Stunned
<shortName> is knocked off balance and won't take any actions for a turn.
Specifics
- Stunned can be stacked, each stack of Stunned adds another Turn to the duration