Difference between revisions of "Category:Status effects"
From Wildermyth Wiki
(Made a nice summary of the status effects) |
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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! Status Effect !! Description | ! Status Effect !! Description | ||
|- | |- | ||
| Blinded || causes a unit to miss its next attack | | [[:Category:Blinded|Blinded]] || causes a unit to miss its next attack | ||
|- | |- | ||
| Hidden || cannot be seen by enemies, ignores armor | | [[:Category:Hidden|Hidden]] || cannot be seen by enemies, ignores armor | ||
|- | |- | ||
| Hobbled || -2 speed | | [[:Category:Hobbled|Hobbled]] || -2 speed | ||
|- | |- | ||
| Poisoned || Takes x true damage per turn (3 turns) | | [[:Category:Poisoned|Poisoned]] || Takes x true damage per turn (3 turns) | ||
|- | |- | ||
| Stunned || | | [[:Category:Stunned|Stunned]] || does not act at all on their next turn. -20 dodge / -10 block | ||
|- | |- | ||
| Engaged || forced to attack | | [[:Category:Engaged|Engaged]] || forced to attack | ||
|- | |- | ||
| Deafened || -x Bonus Damage & Potency | | [[:Deafened|Deafened]] || -x Bonus Damage & Potency | ||
|} | |} | ||
[[Category:Battle]] | [[Category:Battle]] | ||
Latest revision as of 19:25, 29 October 2021
| Status Effect | Description |
|---|---|
| Blinded | causes a unit to miss its next attack |
| Hidden | cannot be seen by enemies, ignores armor |
| Hobbled | -2 speed |
| Poisoned | Takes x true damage per turn (3 turns) |
| Stunned | does not act at all on their next turn. -20 dodge / -10 block |
| Engaged | forced to attack |
| Deafened | -x Bonus Damage & Potency |
Subcategories
This category has the following 7 subcategories, out of 7 total.