Difference between revisions of "Blinded"
From Wildermyth Wiki
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== Abilities and Transformations == | == Abilities and Transformations == | ||
{| class="wikitable" | {| class="wikitable" | ||
! Name | |||
! Description | |||
|- | |- | ||
| [[Interfuse|Flare (Lamp Interfusion)]] | |||
| Amplify the radiance of this light source to excruciating levels, blinding enemies. The flare counts as an attack for flanking if it hits. | |||
|- | |- | ||
| [[Flashcone|Flashcone (Hunter Ability)]] | |||
| | | Once per combat, the hero may throw a flashcone that blinds enemies in an area and deals damage to all affected creatures. | ||
|- | |- | ||
| [[Celestial|Blinding Attacks (Celestial)]] | |||
| | | {{Data description|Blinding Attacks}} | ||
|- | |- | ||
| [[Starheart|Starswelter (Starheart)]] | |||
| | | When Hero takes damage, he has a 30% chance to blind the attacker. | ||
|- | |- | ||
|} | |} | ||
== Enemies == | == Enemies == | ||
{{Navbox status effects}} | {{Navbox status effects}} | ||
Revision as of 04:37, 25 January 2022
Main article: Status effects
Blinded is a status effect that guarantees the target will miss their next attack.
<name> will miss their next attack.
Specifics
- Cannot Stack
Abilities and Transformations
| Name | Description |
|---|---|
| Flare (Lamp Interfusion) | Amplify the radiance of this light source to excruciating levels, blinding enemies. The flare counts as an attack for flanking if it hits. |
| Flashcone (Hunter Ability) | Once per combat, the hero may throw a flashcone that blinds enemies in an area and deals damage to all affected creatures. |
| Blinding Attacks (Celestial) | Starlight shines forth from <name>'s attacks. 25% chance for attacks to blind enemies. |
| Starswelter (Starheart) | When Hero takes damage, he has a 30% chance to blind the attacker. |
Enemies
| Status effects |
|---|
| Blinded · Deafened · Dominated · Engaged · Hidden · Hobbled · Pinned · Poisoned · Stasis · Stunned |