Difference between revisions of "Status Effect"

From Wildermyth Wiki
(adding main articles on status effect)
m (No need for l1= (since it unnecessarily resulted in Blinded, etc.))
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== Blinded ==
== Blinded ==
{{Main|Blinded|l1=Blinded}}
{{Main|Blinded}}
[[File:Blinded.png|200x200px|thumb|right|Blinded Father Fungus]]
[[File:Blinded.png|200x200px|thumb|right|Blinded Father Fungus]]
  {{Quote|{{Data description|Blinded}}}}
  {{Quote|{{Data description|Blinded}}}}
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== Deafened ==
== Deafened ==
{{Main|Deafened|l1=Deafened}}
{{Main|Deafened}}
[[File:Deafened.png|200x200px|thumb|right|Deafened Heroes]]
[[File:Deafened.png|200x200px|thumb|right|Deafened Heroes]]
  {{Quote|{{Data description|Deafened}}}}
  {{Quote|{{Data description|Deafened}}}}
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== Dominated ==
== Dominated ==
{{Main|Dominated|l1=Dominated}}
{{Main|Dominated}}
[[File:Dominated.png|200x200px|thumb|right|Dominated Hero]]
[[File:Dominated.png|200x200px|thumb|right|Dominated Hero]]
  {{Quote|{{Data description|Dominated}}}}
  {{Quote|{{Data description|Dominated}}}}
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== Engaged ==
== Engaged ==
{{Main|Engaged|l1=Engaged}}
{{Main|Engaged}}
[[File:Enganged.png|200x200px|thumb|right|Engaged Enemy]]
[[File:Enganged.png|200x200px|thumb|right|Engaged Enemy]]
  {{Quote|{{Data description|Engaged}}}}
  {{Quote|{{Data description|Engaged}}}}
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== Hidden ==
== Hidden ==
{{Main|Hidden|l1=Hidden}}
{{Main|Hidden}}
[[File:Hidden.png|200x200px|thumb|right|Hidden Hero]]
[[File:Hidden.png|200x200px|thumb|right|Hidden Hero]]
  {{Quote|{{Data description|Hidden}}}}
  {{Quote|{{Data description|Hidden}}}}
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== Hobbled ==
== Hobbled ==
{{Main|Hobbled|l1=Hobbled}}
{{Main|Hobbled}}
[[File:Hobbled.png|200x200px|thumb|right|Hobbled Enemy]]
[[File:Hobbled.png|200x200px|thumb|right|Hobbled Enemy]]
  {{Quote|{{Data description|Hobbled}}}}
  {{Quote|{{Data description|Hobbled}}}}
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== Pinned ==
== Pinned ==
{{Main|Pinned|l1=Pinned}}
{{Main|Pinned}}
[[File:Pinned.png|200x200px|thumb|right|Pinned Enemy]]
[[File:Pinned.png|200x200px|thumb|right|Pinned Enemy]]
  {{Quote|{{Data description|Pinned}}}}
  {{Quote|{{Data description|Pinned}}}}
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== Poisoned ==
== Poisoned ==
{{Main|Poisoned|l1=Poisoned}}
{{Main|Poisoned}}
[[File:Poisoned.png|200x200px|thumb|right|Poisoned Enemy]]
[[File:Poisoned.png|200x200px|thumb|right|Poisoned Enemy]]
  {{Quote|{{Data description|Poisoned}}}}
  {{Quote|{{Data description|Poisoned}}}}
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== Stasis ==
== Stasis ==
{{Main|Stasis|l1=Stasis}}
{{Main|Stasis}}
[[File:Stasis.png|thumb|200x200px|right|Stasis locked Hero]]
[[File:Stasis.png|thumb|200x200px|right|Stasis locked Hero]]
  Cannot take any actions, cannot be targeted by foes. Stasis can be removed by an adjacent ally.
  Cannot take any actions, cannot be targeted by foes. Stasis can be removed by an adjacent ally.
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== Stunned ==
== Stunned ==
{{Main|Stunned|l1=Stunned}}
{{Main|Stunned}}
[[File:Stunned.png|200x200px|thumb|right|Stunned Enemy]]
[[File:Stunned.png|200x200px|thumb|right|Stunned Enemy]]
  {{Quote|{{Data description|Stunned}}}}
  {{Quote|{{Data description|Stunned}}}}

Revision as of 00:18, 30 January 2022

Status Effects affect allies and enemies alike during combat alone. They can range from purely damaging down to immensely impede a heroes actions.

List of Effect

Status Effect Description
Blinded <name> will miss their next attack.
Deafened -2 Bonus Damage and Potency
Dominated On the enemy turn, this hero will move up to x tiles and attack an ally with a melee attack. Will not move through scenery. Adjacent allies can try to remove this effect.
Engaged <shortName> is engaged, and must attack {0}.
Hidden <shortName> cannot be seen by enemies.
Hobbled Speed temporarily reduced
Pinned <name> cannot move, and defenses are lowered.
Poisoned <name> is poisoned and takes damage every turn.
Stasis Cannot take any actions, cannot be targeted by foes. Stasis can be removed by an adjacent ally.
Stunned <shortName> is knocked off balance and won't take any actions for a turn.

Blinded

Blinded Father Fungus
<name> will miss their next attack.

Specifics

  • Cannot Stack




Deafened

Deafened Heroes
-2 Bonus Damage and Potency

Specifics

  • Deafened cannot be stacked
  • Shriek is an AoE ranged attack so multiple heroes can be targeted




Dominated

Dominated Hero
On the enemy turn, this hero will move up to x tiles and attack an ally with a melee attack. Will not move through scenery. Adjacent allies can try to remove this effect.

Specifics

  • Engaged Heroes will only attack allies with melee attacks
  • Allies have the chance to cure Dominated Heroes, success increases by relationship rank
  • x tiles = heroes speed




Engaged

Engaged Enemy
<shortName> is engaged, and must attack {0}.

Specifics

  • Only one enemy can be engaged at a time
  • Warrior needs to keep up line of sight with the target




Hidden

Hidden Hero
<shortName> cannot be seen by enemies.

Specifics

  • Grayplane stays up indefinitely for the duration of combat
  • If attacked or attacking then Grayplane will be cancelled




Hobbled

Hobbled Enemy
Speed temporarily reduced

Specifics

  • Hobbled can be stacked, increasing the duration
  • Each stack of Hobbled adds another -2 speed until 1 speed is reached




Pinned

Pinned Enemy
<name> cannot move, and defenses are lowered.

Specifics

  • Pinned can be stacked
  • Pinned enemies can still attack




Poisoned

Poisoned Enemy
<name> is poisoned and takes damage every turn.

Specifics

  • The amount of poison damage per turn can be stacked
  • Poison damage is treated as true damage and ignores armor
  • Poison lasts three turns, regardless of the unit
  • Turn counter is reset when more poison is added




Stasis

Stasis locked Hero
Cannot take any actions, cannot be targeted by foes. Stasis can be removed by an adjacent ally.

Specifics

  • Allies can free a Stasis locked Hero, spending one action point
  • Invulnerable is added in addition to stasis. (This unit cannot be damaged)




Stunned

Stunned Enemy
<shortName> is knocked off balance and won't take any actions for a turn.

Specifics

  • Stunned can be stacked, each stack of Stunned adds another Turn to the duration