Difference between revisions of "Category:Status effects"
From Wildermyth Wiki
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! Status Effect !! Description | ! Status Effect !! Description | ||
|- | |- | ||
| Blinded || causes a unit to miss its next attack | | Blinded || causes a unit to miss its next attack | ||
|- | |- | ||
| Hidden || cannot be seen by enemies, ignores armor | | Hidden || cannot be seen by enemies, ignores armor | ||
|- | |- | ||
| Hobbled || -2 speed | | Hobbled || -2 speed | ||
Revision as of 19:18, 29 October 2021
Status effects are temporary Aspects that can be inflicted on heroes or enemies.
| Status Effect | Description |
|---|---|
| Blinded | causes a unit to miss its next attack |
| Hidden | cannot be seen by enemies, ignores armor |
| Hobbled | -2 speed |
| Poisoned | Takes x true damage per turn (3 turns) |
| Stunned | does not act at all on their next turn. -20 dodge / -10 block |
| Engaged | forced to attack |
| Deafened | -x Bonus Damage & Potency |
Subcategories
This category has the following 7 subcategories, out of 7 total.