Difference between revisions of "Stasis"
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== Enemies == | == Enemies == | ||
'''[[Seeker|Seeker (Thrixl):]]'''<br /> | '''[[Seeker|Seeker (Thrixl):]]'''<br /> | ||
Dreamtrap: Seeker puts an adjacent enemy into a dreamlike state, applying Stasis. | '''Dreamtrap:''' Seeker puts an adjacent enemy into a dreamlike state, applying Stasis. | ||
{{Navbox status effects}} | {{Navbox status effects}} | ||
Revision as of 04:29, 23 January 2022
Main article: Status effects
Stasis is a status effect that forces the target to skip their turn.
Cannot take any actions, cannot be targeted by foes. Stasis can be removed by an adjacent ally.
Specifics
- Allies can free a Stasis locked Hero, spending one action point
- Invulnerable is added in addition to stasis. (This unit cannot be damaged)
Abilities and Transformations
Enemies
Seeker (Thrixl):
Dreamtrap: Seeker puts an adjacent enemy into a dreamlike state, applying Stasis.
| Status effects |
|---|
| Blinded · Deafened · Dominated · Engaged · Hidden · Hobbled · Pinned · Poisoned · Stasis · Stunned |