Difference between revisions of "Status Effect"

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=== Specifics ===
=== Specifics ===
* Cannot Stack
* Cannot Stack
 
<br /><br /><br />
=== Abilities and Transformations ===
{| class="wikitable"
! Name
! Description
|-
| [[Interfuse|Flare (Lamp Interfusion)]]
| Amplify the radiance of this light source to excruciating levels, blinding enemies. The flare counts as an attack for flanking if it hits.
|-
| [[Flashcone|Flashcone (Hunter Ability)]]
| Once per combat, the hero may throw a flashcone that blinds enemies in an area and deals damage to all affected creatures.
|-
| [[Celestial|Blinding Attacks (Celestial)]]
| {{Data description|Blinding Attacks}}
|-
| [[Starheart|Starswelter (Starheart)]]
| When Hero takes damage, he has a 30% chance to blind the attacker.
|-
|}
=== Enemies ===


== [[Deafened]] ==
== [[Deafened]] ==
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* Deafened cannot be stacked
* Deafened cannot be stacked
* Shriek is an AoE ranged attack so multiple heroes can be targeted
* Shriek is an AoE ranged attack so multiple heroes can be targeted
 
<br /><br /><br />
=== Abilities and Transformations ===
 
=== Enemies ===
{| class="wikitable"
! Name
! Description
|-
| [[Terrorbird|Shriek (Terrorbird Drauven)]]
| Deafens all enemies in a large cone, blocked by scenery in its path. (-2 Bonus Damage and Potency)
|}


== [[Dominated]] ==
== [[Dominated]] ==
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* Allies have the chance to cure Dominated Heroes, success increases by relationship rank
* Allies have the chance to cure Dominated Heroes, success increases by relationship rank
* x tiles = heroes speed
* x tiles = heroes speed
 
<br /><br /><br />
=== Abilities and Transformations ===
 
=== Enemies ===
{| class="wikitable"
! Name
! Description
|-
| [[Muse|Dominate (Muse Thrixl)]]
| As a turn-ending action, Muse Dominates an enemy.
|-
| [[Orchadist|Dominating Grasp (Orchadist Thrixl)]]
| As a single action, grabs an enemy within 5 tiles of an interfused tree, pulling them in and Dominating them.
|}


== [[Engaged]] ==
== [[Engaged]] ==
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* Only one enemy can be engaged at a time
* Only one enemy can be engaged at a time
* Warrior needs to keep up line of sight with the target
* Warrior needs to keep up line of sight with the target
 
<br /><br /><br />
=== Abilities and Transformations ===
{| class="wikitable"
! Name
! Description
|-
| [[Engage|Engage (Warrior Ability)]]
| [[Hero]] [[engage]]s a foe, forcing it to attack her. [[Hero]] must stay in range and maintain a clear line of sight. +1 armor per engaged foe.
|}
 
=== Enemies ===
{| class="wikitable"
! Name
! Description
|-
| [[Batchby|Morthagi Clamp (Batchby Morthagi)]]
| As a swift action, Batchby engages the target, forcing it to attack them.
|}


== [[Hidden]] ==
== [[Hidden]] ==
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* Grayplane stays up indefinitely for the duration of combat
* Grayplane stays up indefinitely for the duration of combat
* If attacked or attacking then Grayplane will be cancelled
* If attacked or attacking then Grayplane will be cancelled
 
<br /><br /><br />
=== Abilities and Transformations ===
{| class="wikitable"
! Name
! Description
|-
| [[Silkstep|Silkstep (Hunter Ability)]]
| Hunter enters Grayplane and ends their turn.
|-
| [[Flashcone|Flashcone (Hunter Ability)]]
| Once per combat, Hero throws a flashcone that blinds enemies, and deals x magic damage. If thrown at an ally, they will be hidden.
|-
| [[Mothly|Gloamglow (Mothly)]]
| {{Data description|Gloamglow}}
|}
=== Enemies ===
{| class="wikitable"
! Name
! Description
|-
| [[Haunt|Specterstep (Haunt Drauven)]]
| Every other turn, Haunt enters specterstep, causing the next attack against them to miss.
|-
| Search (All Enemies)
| Every hero in a 2 tile radius will lose their hidden effect.
|-
|}


== [[Hobbled]] ==
== [[Hobbled]] ==
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* Hobbled can be stacked, increasing the duration
* Hobbled can be stacked, increasing the duration
* Each stack of Hobbled adds another -2 speed until 1 speed is reached
* Each stack of Hobbled adds another -2 speed until 1 speed is reached
 
<br /><br /><br />
 
=== Abilities and Transformations ===
{| class="wikitable"
! Name
! Description
|-
| [[Interfusion|Constrict (Textil Interfusion)]]
| A serpent of animated fabric wraps round an enemy, [[Hobble|hobbling]] it and squeezing away its life.
|-
| [[Elementalist|Splinterblast Elementalist (Mystic Ability)]]
| +1 damage and apply 1 hobble.
|-
| [[Backslam|Backslam (Warrior Ability))]]
| Knock the target into another enemy to displace it, deal half damage (1/2 of [[Hero]]'s Armor), and Hobble both enemies.
|-
| [[Crippling Strikes|Crippling Strikes (Hunter Ability)]]
| Hero's attacks apply 2 Hobbled to the enemy.
|-
| [[Ice Shield|Ice Shield (Off-Hand)]]
| Freezes on block. Attacker takes 1 true damage and is hobbled.|-
|}
 
=== Enemies ===
{| class="wikitable"
! Name
! Description
|-
| [[Horn Child|Gang Up (Horn Child Deepist)]]
| Flanking attacks hobble.
|-
| Unstoppable (Special Enemies)
| Cannot be pinned or hobbled.
|}


== [[Pinned]] ==
== [[Pinned]] ==
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* Pinned can be stacked
* Pinned can be stacked
* Pinned enemies can still attack
* Pinned enemies can still attack
 
<br /><br /><br />
=== Abilities and Transformations ===
{| class="wikitable"
! Name
! Description
|-
| [[Interfusion|Wild Grasp (Plant Interfusion)]]
| Send vines out to grab a foe and drag them to the specified tile, also pinning and dealing damage.
|-
| [[Interfusion|Shackle (Metal Interfusion)]]
| Warp metal into grasping appendages that [[pin]] a single enemy for two turns.
|-
| [[Interfusion|Sharktrap (Shards Interfusion)]]
| Lays a single trap on the floor occupying multiple tiles, and affects the first enemy to step into any of the tiles. The traps work the same as Hunter [[Jumpjaw]] traps, except that each tile is a separate trap that is triggered independently.
|-
| [[Arches|Arches (Mystic Ability)]]
| Summons a tree in specified area. Pinning enemies in range.
|-
| [[Jumpjaw|Jumpjaw (Hunter Ability)]]
| Twice per combat, as a [[swift action]], [[Hero]] throws a Jumpjaw trap that will deal '''[2 + [[Potency]]]''' damage and [[pin]] the first enemy who walks near.
|-
| [[Zealous Leap|Zealous Leap+ (Warrior Ability)]]
| Cooldown reduced from once every other turn to once per turn. Clears pin on use.
|-
| [[Off-Hand|Net (Off-Hand)]]
| Once per combat, hero hurls a throwing net. If it connects, it will pin the foe for two turns.
|}
 
=== Enemies ===
{| class="wikitable"
! Name
! Description
|-
| [[True Gorgon|Pinning Toxin (True Gorgon)]]
| As a swift action, attacks and pins the target in place.
|-
| [[Gorgon Seacaller|Summon Seathings (Gorgon Seacaller)]]
| Spawns up to 6 Tentacles on corrupted tiles. Tentacles Grab a nearby target, dragging them to itself and pinning them. Disappears after using Grab.
|-
| Unstoppable (Special Enemies)
| Cannot be pinned or hobbled.
|}


== [[Poisoned]] ==
== [[Poisoned]] ==
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* Poison lasts three turns, regardless of the unit
* Poison lasts three turns, regardless of the unit
* Turn counter is reset when more poison is added
* Turn counter is reset when more poison is added
 
<br /><br /><br />
=== Abilities and Transformations ===
{| class="wikitable"
! Name
! Description
|-
| [[Quellingmoss|Poison Bomb (Hunter Ability)]]
| As an action, they can toss a flask of burning moss that applies Poison x to all units in a small area.
|-
| [[Skunkish|Skunk Spray (Skunkish)]]
| {{Data description|Skunk Spray}}[[Hero]]
|-
| [[Botanical|Thorn Lash (Botanical)]]
| {{Data description|Thorn Lash}}
|-
| [[Scorpioid|Sting (Scorpioid)]]
| {{Data description|Sting}}
|}
 
=== Enemies ===
{| class="wikitable"
! Name
! Description
|-
| [[Scorier|Toxic Spike (Scorier Thrixl)]]
| Scorier attacks their target, injecting them with Poison.
|-
| [[Drathix|Dragonbreath (Drathix Thrixl)]]
| Breathes a cone of poison that is blocked by scenery in its path.
|-
| [[Dravonne|Dragonbreath (Dravonne Drauven)]]
| Breathes a cone of poison that is blocked by scenery in its path.
|}


== [[Stasis]] ==
== [[Stasis]] ==
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* Allies can free a Stasis locked Hero, spending one action point
* Allies can free a Stasis locked Hero, spending one action point
* Invulnerable is added in addition to stasis. (This unit cannot be damaged)
* Invulnerable is added in addition to stasis. (This unit cannot be damaged)
 
<br /><br /><br />
=== Abilities and Transformations ===
 
=== Enemies ===
{| class="wikitable"
! Name
! Description
|-
| [[Seeker|Dreamtrap (Thrixl Seeker)]]
| Seeker puts an adjacent enemy into a dreamlike state, applying Stasis.
|}


== [[Stunned]] ==
== [[Stunned]] ==
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=== Specifics ===
=== Specifics ===
* Stunned can be stacked, each stack of Stunned adds another Turn to the duration
* Stunned can be stacked, each stack of Stunned adds another Turn to the duration
 
<br />
=== Abilities and Transformations ===
{| class="wikitable"
! Name
! Description
|-
| [[Mythweaver|Loredump (Interfusion)]]
| Overload an enemy's brain with knowledge, dealing damage and [[stun]]ning them for 2 turns.
|-
| [[Humanist|Stunning Barrage (Interfusion)]]
| Tools sharpen their heads and throw themselves into a horrific frenzy, rending and [[stun]]ning targets in a nearby area.
|-
| [[Stormtouched|Jump Jolt (Stormtouched)]]
| {{Data description|Jumpjolt}}
|-
| [[Stormtouched|Thunder Stomp (Stormtouched)]]
| {{Data description|Thunder Stomp}}
|}
 
=== Enemies ===
 
[[Category:Status effects| ]]
[[Category:Status effects| ]]
[[Category:Battle]]
[[Category:Battle]]

Revision as of 23:06, 27 January 2022

Status Effects affect allies and enemies alike during combat alone. They can range from purely damaging down to immensely impede a heroes actions.

List of Effect

Status Effect Description
Blinded <name> will miss their next attack.
Deafened -2 Bonus Damage and Potency
Dominated On the enemy turn, this hero will move up to x tiles and attack an ally with a melee attack. Will not move through scenery. Adjacent allies can try to remove this effect.
Engaged <shortName> is engaged, and must attack {0}.
Hidden <shortName> cannot be seen by enemies.
Hobbled Speed temporarily reduced
Pinned <name> cannot move, and defenses are lowered.
Poisoned <name> is poisoned and takes damage every turn.
Stasis Cannot take any actions, cannot be targeted by foes. Stasis can be removed by an adjacent ally.
Stunned <shortName> is knocked off balance and won't take any actions for a turn.

Blinded

Blinded Father Fungus
<name> will miss their next attack.

Specifics

  • Cannot Stack




Deafened

Deafened Heroes
-2 Bonus Damage and Potency

Specifics

  • Deafened cannot be stacked
  • Shriek is an AoE ranged attack so multiple heroes can be targeted




Dominated

Dominated Hero
On the enemy turn, this hero will move up to x tiles and attack an ally with a melee attack. Will not move through scenery. Adjacent allies can try to remove this effect.

Specifics

  • Engaged Heroes will only attack allies with melee attacks
  • Allies have the chance to cure Dominated Heroes, success increases by relationship rank
  • x tiles = heroes speed




Engaged

Engaged Enemy
<shortName> is engaged, and must attack {0}.

Specifics

  • Only one enemy can be engaged at a time
  • Warrior needs to keep up line of sight with the target




Hidden

Hidden Hero
<shortName> cannot be seen by enemies.

Specifics

  • Grayplane stays up indefinitely for the duration of combat
  • If attacked or attacking then Grayplane will be cancelled




Hobbled

Hobbled Enemy
Speed temporarily reduced

Specifics

  • Hobbled can be stacked, increasing the duration
  • Each stack of Hobbled adds another -2 speed until 1 speed is reached




Pinned

Pinned Enemy
<name> cannot move, and defenses are lowered.

Specifics

  • Pinned can be stacked
  • Pinned enemies can still attack




Poisoned

Poisoned Enemy
<name> is poisoned and takes damage every turn.

Specifics

  • The amount of poison damage per turn can be stacked
  • Poison damage is treated as true damage and ignores armor
  • Poison lasts three turns, regardless of the unit
  • Turn counter is reset when more poison is added




Stasis

Stasis locked Hero
Cannot take any actions, cannot be targeted by foes. Stasis can be removed by an adjacent ally.

Specifics

  • Allies can free a Stasis locked Hero, spending one action point
  • Invulnerable is added in addition to stasis. (This unit cannot be damaged)




Stunned

Stunned Enemy
<shortName> is knocked off balance and won't take any actions for a turn.

Specifics

  • Stunned can be stacked, each stack of Stunned adds another Turn to the duration