Category:Status effects
From Wildermyth Wiki
Status effects are temporary Aspects that can be inflicted on heroes or enemies.
| Status Effect | Description | |||||||
|---|---|---|---|---|---|---|---|---|
| Blinded | causes a unit to miss its next attack | Example | Example | Example | Example | Example | Example | Example |
| Hidden | cannot be seen by enemies, ignores armor | Example | Example | Example | Example | Example | Example | Example |
| Hobbled | -2 speed | |||||||
| Poisoned | Takes x true damage per turn (3 turns) | |||||||
| Stunned | does not act at all on their next turn. -20 dodge / -10 block | |||||||
| Engaged | forced to attack | |||||||
| Deafened | -x Bonus Damage & Potency |
Subcategories
This category has the following 7 subcategories, out of 7 total.