Status Effect

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Status effects affect allies and enemies alike during combat. They can range from purely damaging to immensely impeding a hero's actions to helpful.

List of status effects

Status Effect Description
Blinded <name> will miss their next attack.
Deafened -2 Bonus Damage and Potency
Dominated On the enemy turn, this hero will move up to x tiles and attack an ally with a melee attack. Will not move through scenery. Adjacent allies can try to remove this effect.
Engaged <shortName> is engaged, and must attack {0}.
Hidden <shortName> cannot be seen by enemies.
Hobbled Speed temporarily reduced
Pinned <name> cannot move, and defenses are lowered.
Poisoned <name> is poisoned and takes damage every turn.
Stasis Cannot take any actions, cannot be targeted by foes. Stasis can be removed by an adjacent ally.
Stunned <shortName> is knocked off balance and won't take any actions for a turn.
Shadowed Next incoming attack will miss. +2 Speed, can move through scenery. Shadowed status removed on attack.

Blinded

Blinded Father Fungus
<name> will miss their next attack.

Specifics

  • Cannot Stack




Deafened

Deafened Heroes
-2 Bonus Damage and Potency

Specifics

  • Deafened cannot be stacked
  • Shriek is an AoE ranged attack so multiple heroes can be targeted
  • The Abjure stunt effect has its own version of the Deafened status effect that reduces outgoing damage by 2 instead of modifying Bonus Damage and Potency.




Dominated

Dominated Hero
On the enemy turn, this hero will move up to x tiles and attack an ally with a melee attack. Will not move through scenery. Adjacent allies can try to remove this effect.

Specifics

  • Engaged Heroes will only attack allies with melee attacks
  • Allies have the chance to cure Dominated Heroes, success increases by relationship rank
  • x tiles = heroes speed




Engaged

Engaged Enemy
<shortName> is engaged, and must attack {0}.

Specifics

  • Only one enemy can be engaged at a time
  • Warrior needs to keep up line of sight with the target




Hidden

Hidden Hero
<shortName> cannot be seen by enemies.

Specifics

  • Attacking out of Grayplane ignores both Warding and Armor
  • Grayplane stays up indefinitely for the duration of combat
  • If attacked or attacking then Grayplane will be cancelled




Hobbled

Hobbled Enemy
Speed temporarily reduced

Specifics

  • Hobbled can be stacked, increasing the duration
  • Each stack of Hobbled adds another -2 speed until 1 speed is reached




Pinned

Pinned Enemy
<name> cannot move, and defenses are lowered.

Specifics

  • Pinned can be stacked
  • Pinned enemies can still attack




Poisoned

Poisoned
<name> is poisoned and takes damage every turn.

Specifics

  • The amount of poison damage per turn can be stacked
  • Poison damage is treated as true damage and ignores armor
  • Poison lasts three turns, regardless of the unit
  • Turn counter is reset when more poison is added




Stasis

Stasis locked Hero
Cannot take any actions, cannot be targeted by foes. Stasis can be removed by an adjacent ally.

Specifics

  • Allies can free a Stasis locked Hero, spending one action point
  • Invulnerable is added in addition to stasis. (This unit cannot be damaged)




Stunned

Stunned Enemy
<shortName> is knocked off balance and won't take any actions for a turn.

Specifics

  • Stunned can be stacked, each stack of Stunned adds another Turn to the duration




Shadowed

Shadowed Hero
Next incoming attack will miss. +2 Speed, can move through scenery. Shadowed status removed on attack.

Specifics

  • Shadowed is the stunt effect of shadow elemental weapons available with the second DLC, Omenroad.