Difference between revisions of "Status Effect"
Line 19: | Line 19: | ||
|- | |- | ||
| [[:Deafened|Deafened]] || -x Bonus Damage & Potency | | [[:Deafened|Deafened]] || -x Bonus Damage & Potency | ||
|- | |||
| [[:Category:Pinned|Pinned]] || Cannot move | |||
|- | |||
| Stasis || Cannot take any actions, cannot be attacked | |||
|- | |||
|} | |} | ||
Line 48: | Line 53: | ||
=== Specifics === | === Specifics === | ||
* Grayplane stays up indefinitely for the duration of combat | * Grayplane stays up indefinitely for the duration of combat | ||
* If attacked or attacking then Grayplane will be cancelled | * If attacked or attacking then Grayplane will be cancelled | ||
=== Abilities and Transformations === | === Abilities and Transformations === | ||
Line 59: | Line 64: | ||
Specterstep: Every other turn, Haunt enters specterstep, causing the next attack against them to miss. | Specterstep: Every other turn, Haunt enters specterstep, causing the next attack against them to miss. | ||
'''All Enemies:'''<br /> | |||
Search: Every hero in a 2 tile radius will lose their hidden effect. | |||
== Hobbled == | |||
[[File:Hobbled.png|thumb|right|Hobbled Enemy]] | |||
- | |||
=== Specifics === | |||
* | |||
* | |||
=== Abilities and Transformations === | |||
'''[[-|-:]]'''<br /> | |||
- | |||
=== Enemies === | |||
'''[[Horn Child|Horn Child (Deepist):]]'''<br /> | |||
Gang Up: (Passive) Flanking attacks hobble. | |||
'''Special Enemies:'''<br /> | |||
Unstoppable: Cannot be pinned or hobbled. | |||
== Poisoned == | |||
[[File:Poisoned.png|thumb|right|Poisoned Enemy]] | |||
- | |||
=== Specifics === | |||
* | |||
* | |||
=== Abilities and Transformations === | |||
=== Enemies === | |||
'''[[Dravonne|Dravonne (Drauven):]]'''<br /> | |||
Dragonbreath: Breathes a cone of poison that is blocked by scenery in its path. | |||
'''[[Scorier|Scorier (Thrixl):]]'''<br /> | |||
Toxic Spike: Scorier attacks their target, injecting them with Poison. | |||
'''[[Drathix|Drathic (Thrixl):]]'''<br /> | |||
Dragonbreath: Breathes a cone of poison that is blocked by scenery in its path. | |||
== Stunned == | |||
[[File:Stunned.png|thumb|right|Stunned Enemy]] | |||
- | |||
=== Specifics === | |||
* | |||
* | |||
=== Abilities and Transformations === | |||
'''[[-|-:]]'''<br /> | |||
- | |||
=== Enemies === | |||
== Engaged == | |||
[[File:Enganged.png|thumb|right|Engaged Enemy]] | |||
- | |||
=== Specifics === | |||
* Only one enemy can be engaged at a time | |||
* Warrior needs to keep up line of sight with the target | |||
=== Abilities and Transformations === | |||
'''[[-|-:]]'''<br /> | |||
- | |||
=== Enemies === | |||
'''[[Batchby|Batchby (Morthagi):]]'''<br /> | |||
Morthagi Clamp: As a swift action, Batchby engages the target, forcing it to attack them. | |||
== Deafened == | |||
[[File:Deafened.png|thumb|right|Deafened Heroes]] | |||
- | |||
=== Specifics === | |||
* | |||
=== Abilities and Transformations === | |||
'''[[Terrorbird|Terrorbird (Drauven):]]'''<br /> | |||
Shriek: Deafens all enemies in a large cone, blocked by scenery in its path. (-2 Bonus Damage and Potency) | |||
=== Enemies === | |||
== Dominated == | |||
[[File:Dominated.png|thumb|right|Dominated Hero]] | |||
- | |||
=== Specifics === | |||
* Engaged Heroes will only attack allies with melee attacks | |||
* Allies have the chance to cure Dominated Heroes, success increases by relationship rank | |||
=== Abilities and Transformations === | |||
=== Enemies === | |||
'''[[Muse|Muse (Thrixl):]]'''<br /> | |||
Dominating Grasp: As a turn-ending action, Muse Dominates an enemy. | |||
'''[[Orchadist|Orchadist (Thrixl):]]'''<br /> | |||
Dominate: As a single action, grabs an enemy within 5 tiles of an interfused tree, pulling them in and Dominating them. | |||
== Pinned == | |||
[[File:Pinned.png|thumb|right|Pinned Enemy]] | |||
- | |||
=== Specifics === | |||
* | |||
* | |||
=== Abilities and Transformations === | |||
'''[[-|-:]]'''<br /> | |||
- | |||
=== Enemies === | |||
'''[[True Gorgon|True Gorgon (Gorgon):]]'''<br /> | |||
Pinning Toxin: As a swift action, attacks and pins the target in place. | |||
'''[[Gorgon Seacaller|Seacaller (Gorgon):]]'''<br /> | |||
Summon Seathings : Spawns up to 6 Tentacles on corrupted tiles. Tentacles Grab a nearby target, dragging them to itself and pinning them. Disappears after using Grab. | |||
'''Special Enemies:'''<br /> | |||
Unstoppable: Cannot be pinned or hobbled. | |||
== Stasis == | |||
[[File:Stasis.png|thumb|right|Stasis locked Hero]] | |||
- | |||
=== Specifics === | |||
* Allies can free a Stasis locked Hero, spending one action point | |||
* | |||
=== Abilities and Transformations === | |||
'''[[-|-:]]'''<br /> | |||
- | |||
=== Enemies === | |||
'''[[Seeker|Seeker (Thrixl):]]'''<br /> | |||
Dreamtrap: Seeker puts an adjacent enemy into a dreamlike state, applying Stasis. | |||
[[Category:Status effects]] | [[Category:Status effects]] | ||
[[Category:Battle]] | [[Category:Battle]] |
Revision as of 11:56, 5 January 2022
Status Effects affect allies and enemies alike during combat alone. They can range from purely damaging down to immensely impede a heroes actions.
List of Effect
Status Effect | Description |
---|---|
Blinded | causes a unit to miss its next attack |
Hidden | cannot be seen by enemies, ignores armor |
Hobbled | -2 speed |
Poisoned | Takes x true damage per turn (3 turns) |
Stunned | does not act at all on their next turn. -20 dodge / -10 block |
Engaged | forced to attack |
Deafened | -x Bonus Damage & Potency |
Pinned | Cannot move |
Stasis | Cannot take any actions, cannot be attacked |
Blinded
Unit will miss their next attack. (1 Turn)
Specifics
- Cannot Stack
Abilities and Transformations
Celestial Hair:
Blinding Attacks. (Passive) Starlight shines forth from the hero's attack's. 25% chance for attacks to blind enemies.
Flashcone (Hunter Ability):
Action: Once per combat, the hero may throw a flashcone that blinds enemies in an area and deals damage to all affected creatures.
Interfusion Lamp:
Action: Amplify the radiance of this light source to excruciating levels, blinding enemies. The flare counts as an attack for flanking if it hits.
Starheart Belt:
When Hero takes damage, he has a 30% chance to blind the attacker.
Enemies
Hidden
Unit cannot be seen by enemies. Damage dealt while hidden ignores all armor
Specifics
- Grayplane stays up indefinitely for the duration of combat
- If attacked or attacking then Grayplane will be cancelled
Abilities and Transformations
Silkstep (Hunter Ability):
Hunter enters Grayplane and ends their turn.
Enemies
Haunt (Drauven):
Specterstep: Every other turn, Haunt enters specterstep, causing the next attack against them to miss.
All Enemies:
Search: Every hero in a 2 tile radius will lose their hidden effect.
Hobbled
-
Specifics
Abilities and Transformations
-:
-
Enemies
Horn Child (Deepist):
Gang Up: (Passive) Flanking attacks hobble.
Special Enemies:
Unstoppable: Cannot be pinned or hobbled.
Poisoned
-
Specifics
Abilities and Transformations
Enemies
Dravonne (Drauven):
Dragonbreath: Breathes a cone of poison that is blocked by scenery in its path.
Scorier (Thrixl):
Toxic Spike: Scorier attacks their target, injecting them with Poison.
Drathic (Thrixl):
Dragonbreath: Breathes a cone of poison that is blocked by scenery in its path.
Stunned
-
Specifics
Abilities and Transformations
-:
-
Enemies
Engaged
-
Specifics
- Only one enemy can be engaged at a time
- Warrior needs to keep up line of sight with the target
Abilities and Transformations
-:
-
Enemies
Batchby (Morthagi):
Morthagi Clamp: As a swift action, Batchby engages the target, forcing it to attack them.
Deafened
-
Specifics
Abilities and Transformations
Terrorbird (Drauven):
Shriek: Deafens all enemies in a large cone, blocked by scenery in its path. (-2 Bonus Damage and Potency)
Enemies
Dominated
-
Specifics
- Engaged Heroes will only attack allies with melee attacks
- Allies have the chance to cure Dominated Heroes, success increases by relationship rank
Abilities and Transformations
Enemies
Muse (Thrixl):
Dominating Grasp: As a turn-ending action, Muse Dominates an enemy.
Orchadist (Thrixl):
Dominate: As a single action, grabs an enemy within 5 tiles of an interfused tree, pulling them in and Dominating them.
Pinned
-
Specifics
Abilities and Transformations
-:
-
Enemies
True Gorgon (Gorgon):
Pinning Toxin: As a swift action, attacks and pins the target in place.
Seacaller (Gorgon):
Summon Seathings : Spawns up to 6 Tentacles on corrupted tiles. Tentacles Grab a nearby target, dragging them to itself and pinning them. Disappears after using Grab.
Special Enemies:
Unstoppable: Cannot be pinned or hobbled.
Stasis
-
Specifics
- Allies can free a Stasis locked Hero, spending one action point
Abilities and Transformations
-:
-
Enemies
Seeker (Thrixl):
Dreamtrap: Seeker puts an adjacent enemy into a dreamlike state, applying Stasis.