Difference between revisions of "Status Effect"
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== Stunned == | == Stunned == | ||
[[File:Stunned.png|200x200px|thumb|right|Stunned Enemy]] | [[File:Stunned.png|200x200px|thumb|right|Stunned Enemy]] | ||
Unit is knocked off balance and won't take any actions for a turn. (1 Turn) | |||
=== Specifics === | === Specifics === | ||
* | * Stunned can be stacked, each stack of Stunned adds another Turn to the duration | ||
=== Abilities and Transformations === | === Abilities and Transformations === |
Revision as of 15:36, 5 January 2022
Status Effects affect allies and enemies alike during combat alone. They can range from purely damaging down to immensely impede a heroes actions.
List of Effect
Status Effect | Description |
---|---|
Blinded | causes a unit to miss its next attack |
Hidden | cannot be seen by enemies, ignores armor |
Hobbled | -2 speed |
Poisoned | Takes x true damage per turn (3 turns) |
Stunned | does not act at all on their next turn. -20 dodge / -10 block |
Engaged | forced to attack |
Deafened | -x Bonus Damage & Potency |
Pinned | Cannot move |
Stasis | Cannot take any actions, cannot be attacked |
Blinded
Unit will miss their next attack. (1 Turn)
Specifics
- Cannot Stack
Abilities and Transformations
Celestial Hair:
Blinding Attacks. (Passive) Starlight shines forth from the hero's attack's. 25% chance for attacks to blind enemies.
Flashcone (Hunter Ability):
Action: Once per combat, the hero may throw a flashcone that blinds enemies in an area and deals damage to all affected creatures.
Interfusion Lamp:
Action: Amplify the radiance of this light source to excruciating levels, blinding enemies. The flare counts as an attack for flanking if it hits.
Starheart Belt:
When Hero takes damage, he has a 30% chance to blind the attacker.
Enemies
Hidden
Unit cannot be seen by enemies. Damage dealt while hidden ignores all armor
Specifics
- Grayplane stays up indefinitely for the duration of combat
- If attacked or attacking then Grayplane will be cancelled
Abilities and Transformations
Silkstep (Hunter Ability):
Hunter enters Grayplane and ends their turn.
Enemies
Haunt (Drauven):
Specterstep: Every other turn, Haunt enters specterstep, causing the next attack against them to miss.
All Enemies:
Search: Every hero in a 2 tile radius will lose their hidden effect.
Hobbled
Speed temporarily reduced (1 Turn)
Specifics
- Hobbled can be stacked, increasing the duration
- Each stack of Hobbled adds another -2 speed until 1 speed is reached
Abilities and Transformations
-:
-
Enemies
Horn Child (Deepist):
Gang Up: (Passive) Flanking attacks hobble.
Special Enemies:
Unstoppable: Cannot be pinned or hobbled.
Poisoned
Unit is poisoned and takes damage every turn. (3 Turns)
Specifics
- The amount of Poison damage per turn can be stacked
- Poison damage is treated as true damage and ignores armor
Abilities and Transformations
Enemies
Dravonne (Drauven):
Dragonbreath: Breathes a cone of poison that is blocked by scenery in its path.
Scorier (Thrixl):
Toxic Spike: Scorier attacks their target, injecting them with Poison.
Drathic (Thrixl):
Dragonbreath: Breathes a cone of poison that is blocked by scenery in its path.
Stunned
Unit is knocked off balance and won't take any actions for a turn. (1 Turn)
Specifics
- Stunned can be stacked, each stack of Stunned adds another Turn to the duration
Abilities and Transformations
-:
-
Enemies
Engaged
Enemy is engaged, and must attack caster. (1 Turn)
Specifics
- Only one enemy can be engaged at a time
- Warrior needs to keep up line of sight with the target
Abilities and Transformations
-:
-
Enemies
Batchby (Morthagi):
Morthagi Clamp: As a swift action, Batchby engages the target, forcing it to attack them.
Deafened
-2 Bonus Damage and Potency (1 Turn)
Specifics
- Deafened cannot be stacked
- Shriek is an AoE ranged attack so multiple heroes can be targeted
Abilities and Transformations
Enemies
Terrorbird (Drauven):
Shriek: Deafens all enemies in a large cone, blocked by scenery in its path. (-2 Bonus Damage and Potency)
Dominated
On the enemy turn, this hero will move up to x tiles and attack an ally with a melee attack. Will not move through scenery. Adjacent allies can try to remove this effect. (2 Turns)
Specifics
- Engaged Heroes will only attack allies with melee attacks
- Allies have the chance to cure Dominated Heroes, success increases by relationship rank
- x tiles = heroes speed
Abilities and Transformations
Enemies
Muse (Thrixl):
Dominating Grasp: As a turn-ending action, Muse Dominates an enemy.
Orchadist (Thrixl):
Dominate: As a single action, grabs an enemy within 5 tiles of an interfused tree, pulling them in and Dominating them.
Pinned
Unit cannot move, and defenses are lowered.
Specifics
- Pinned can be stacked
- Pinned enemies can still attack
Abilities and Transformations
-:
-
Enemies
True Gorgon (Gorgon):
Pinning Toxin: As a swift action, attacks and pins the target in place.
Seacaller (Gorgon):
Summon Seathings : Spawns up to 6 Tentacles on corrupted tiles. Tentacles Grab a nearby target, dragging them to itself and pinning them. Disappears after using Grab.
Special Enemies:
Unstoppable: Cannot be pinned or hobbled.
Stasis
Cannot take any actions, cannot be targeted by foes. Stasis can be removed by an adjacent ally.
Specifics
- Allies can free a Stasis locked Hero, spending one action point
- Invulnerable is added in addition to stasis. (This unit cannot be damaged)
Abilities and Transformations
-:
-
Enemies
Seeker (Thrixl):
Dreamtrap: Seeker puts an adjacent enemy into a dreamlike state, applying Stasis.