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Collected [[resource]]s can be used to craft better tiers of [[equipment]]. Leveling up your heroes offers you a choice of new random [[ability|abilities]]. Your enemies also grow in strength through [[calamity|calamities]] that occur as time advances. | Collected [[resource]]s can be used to craft better tiers of [[equipment]]. Leveling up your heroes offers you a choice of new random [[ability|abilities]]. Your enemies also grow in strength through [[calamity|calamities]] that occur as time advances. | ||
[[Legacy point]]s that you accrue can be used to recruit new heroes to your company, build new [[station]]s | [[Legacy point]]s that you accrue can be used to recruit new heroes to your company, build new [[station]]s or dispel [[calamity|calamities]]. | ||
Completing a [[campaign]] lets you use those legendary heroes in future campaigns as part of your [[legacy]]. | Completing a [[campaign]] lets you use those legendary heroes in future campaigns as part of your [[legacy]]. | ||
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Learn more about gameplay basics. | Learn more about gameplay basics. | ||
* [[Hero]]es | * [[Hero]]es | ||
* [[Hook]]s | |||
* [[Combat]] | * [[Combat]] | ||
* [[Status Effect]]s | |||
* [[Equipment]] | |||
* [[Ability]] | |||
* [[Theme]]s | |||
* [[Overland map]] | * [[Overland map]] | ||
* [[Enemy force]]s | * [[Enemy force]]s | ||
* [[Campaign]] | * [[Campaign]] | ||
* [[Difficulty]] | |||
* [[Legacy]] | * [[Legacy]] | ||
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For developers, storytellers, modders, and translators. | For developers, storytellers, modders, and translators. | ||
* [[Writer's Guide]]: Want to write for the game? Here's what you need. | * [[Writer's Guide]]: Want to write for the game? Here's what you need. | ||
* [[Lore]]: Learn more about the monstrous factions in the Yondering Lands. | * [[:Category:Lore|Lore]]: Learn more about the monstrous factions in the Yondering Lands. | ||
* [[Modding Guide]]: All about how to Mod Wildermyth. | * [[Modding Guide]]: All about how to Mod Wildermyth. | ||
* [[Effects]]: Used to create [[Event|events]], player actions, and oh so much more. A technical guide. | * [[Effects]]: Used to create [[Event|events]], player actions, and oh so much more. A technical guide. |
Latest revision as of 12:43, 4 July 2023
Wildermyth Official Wiki
Wildermyth is a character-driven randomly generated tactical role-playing game.
The game is developed by Worldwalker Games LLC, and was released on June 15, 2021.
This wiki is for players and developers. Please improve it! No need to ask permission, you just need to create an account (because spammers, otherwise). We have a style guide to help us keep a uniform look.
Overview
You, the player, develop heroes as the game progresses, by scouting the overland map, fighting any lurking threats, defending and improving the area over time, and taking part in quest opportunities that arise. Building bridges and passes opens up navigation across rivers and mountain ranges.
Collected resources can be used to craft better tiers of equipment. Leveling up your heroes offers you a choice of new random abilities. Your enemies also grow in strength through calamities that occur as time advances.
Legacy points that you accrue can be used to recruit new heroes to your company, build new stations or dispel calamities.
Completing a campaign lets you use those legendary heroes in future campaigns as part of your legacy.
Gameplay
Learn more about gameplay basics.
- Heroes
- Hooks
- Combat
- Status Effects
- Equipment
- Ability
- Themes
- Overland map
- Enemy forces
- Campaign
- Difficulty
- Legacy
Walkthroughs and Guides
Hints and tips, strategy and guides.
Support
The best way to give feedback or report bugs is to press F11 while running the game, but here is some troubleshooting for common issues.
Resources
For developers, storytellers, modders, and translators.
- Writer's Guide: Want to write for the game? Here's what you need.
- Lore: Learn more about the monstrous factions in the Yondering Lands.
- Modding Guide: All about how to Mod Wildermyth.
- Effects: Used to create events, player actions, and oh so much more. A technical guide.
- Testing the game.
- Translating the game.