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| Status Effects affect allies and enemies alike during combat alone. They can range from purely damaging down to immensely impede a heroes actions. | | Status effects affect allies and enemies alike during combat. They can range from purely damaging to immensely impeding a hero's actions to helpful. |
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| == List of Effect == | | == List of status effects == |
| {| class="wikitable sortable" | | {| class="wikitable sortable" |
| |- | | |- |
| ! Status Effect !! Description | | ! Status Effect !! Description |
| |- | | |- |
| | [[:Category:Blinded|Blinded]] || causes a unit to miss its next attack | | | [[Blinded]] || {{Data description|Blinded}} |
| |- | | |- |
| | [[:Category:Hidden|Hidden]] || cannot be seen by enemies, ignores armor | | | [[Deafened]] || {{Data description|Deafened}} |
| |- | | |- |
| | [[:Category:Hobbled|Hobbled]] || -2 speed | | | [[Dominated]] || {{Data description|Dominated}} |
| |- | | |- |
| | [[:Category:Poisoned|Poisoned]] || Takes x true damage per turn (3 turns) | | | [[Engaged]] || {{Data description|Engaged}} |
| |- | | |- |
| | [[:Category:Stunned|Stunned]] || does not act at all on their next turn. -20 dodge / -10 block | | | [[Hidden]] || {{Data description|Hidden}} |
| |- | | |- |
| | [[:Category:Engaged|Engaged]] || forced to attack | | | [[Hobbled]] || {{Data description|Hobbled}} |
| |- | | |- |
| | [[:Deafened|Deafened]] || -x Bonus Damage & Potency | | | [[Pinned]] || {{Data description|Pinned}} |
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| | [[:Category:Pinned|Pinned]] || Cannot move | | | [[Poisoned]] || {{Data description|Poisoned}} |
| |- | | |- |
| | Stasis || Cannot take any actions, cannot be attacked | | | [[Stasis]] || {{Data description|Stasis}} |
| |- | | |- |
| | | [[Stunned]] || {{Data description|Stunned}} |
| | |- |
| | | [[Shadowed_(Status_Effect)|Shadowed]] || {{Data description|Shadowed (Status Effect)}} |
| |} | | |} |
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| == Blinded == | | == Blinded == |
| [[File:Blinded.png|200x200px|thumb|right|Blinded Father Fungus]]
| | {{Main|Blinded}} |
| Unit will miss their next attack. (1 Turn)
| | {{:Blinded}} |
| | <br /><br /><br /> |
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| === Specifics === | | == Deafened == |
| * Cannot Stack
| | {{Main|Deafened}} |
| | {{:Deafened}} |
| | <br /><br /><br /> |
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| === Abilities and Transformations === | | == Dominated == |
| '''[[Celestial|Celestial Hair:]]'''<br />
| | {{Main|Dominated}} |
| Blinding Attacks. (Passive) Starlight shines forth from the hero's attack's. 25% chance for attacks to blind enemies.
| | {{:Dominated}} |
| | <br /><br /><br /> |
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| '''[[Flashcone|Flashcone (Hunter Ability):]]'''<br />
| | == Engaged == |
| Action: Once per combat, the hero may throw a flashcone that blinds enemies in an area and deals damage to all affected creatures.
| | {{Main|Engaged}} |
| | | {{:Engaged}} |
| '''[[Interfuse|Interfusion Lamp:]]'''<br />
| | <br /><br /><br /> |
| Action: Amplify the radiance of this light source to excruciating levels, blinding enemies. The flare counts as an attack for flanking if it hits.
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| '''[[Starheart|Starheart Belt:]]'''<br />
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| When Hero takes damage, he has a 30% chance to blind the attacker.
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| === Enemies ===
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| == Hidden == | | == Hidden == |
| [[File:Hidden.png|200x200px|thumb|right|Hidden Hero]]
| | {{Main|Hidden}} |
| Unit cannot be seen by enemies. Damage dealt while hidden ignores all armor
| | {{:Hidden}} |
| | | <br /><br /><br /> |
| === Specifics ===
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| * Grayplane stays up indefinitely for the duration of combat
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| * If attacked or attacking then Grayplane will be cancelled
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| === Abilities and Transformations ===
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| '''[[Silkstep|Silkstep (Hunter Ability):]]'''<br />
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| Hunter enters Grayplane and ends their turn.
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| === Enemies ===
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| '''[[Haunt|Haunt (Drauven):]]'''<br />
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| Specterstep: Every other turn, Haunt enters specterstep, causing the next attack against them to miss.
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| '''All Enemies:'''<br />
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| Search: Every hero in a 2 tile radius will lose their hidden effect.
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| == Hobbled == | | == Hobbled == |
| [[File:Hobbled.png|200x200px|thumb|right|Hobbled Enemy]]
| | {{Main|Hobbled}} |
| Speed temporarily reduced (1 Turn)
| | {{:Hobbled}} |
| | <br /><br /><br /> |
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| === Specifics === | | == Pinned == |
| * Hobbled can be stacked, increasing the duration
| | {{Main|Pinned}} |
| * Each stack of Hobbled adds another -2 speed until 1 speed is reached
| | {{:Pinned}} |
| | | <br /><br /><br /> |
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| === Abilities and Transformations ===
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| '''[[-|-:]]'''<br />
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| -
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| === Enemies ===
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| '''[[Horn Child|Horn Child (Deepist):]]'''<br />
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| Gang Up: (Passive) Flanking attacks hobble.
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| '''Special Enemies:'''<br />
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| Unstoppable: Cannot be pinned or hobbled.
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| == Poisoned == | | == Poisoned == |
| [[File:Poisoned.png|200x200px|thumb|right|Poisoned Enemy]]
| | {{Main|Poisoned}} |
| Unit is poisoned and takes damage every turn. (3 Turns)
| | {{:Poisoned}} |
| | <br /><br /><br /> |
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| === Specifics === | | == Stasis == |
| * The amount of Poison damage per turn can be stacked
| | {{Main|Stasis}} |
| * Poison damage is treated as true damage and ignores armor
| | {{:Stasis}} |
| | | <br /><br /><br /> |
| === Abilities and Transformations ===
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| === Enemies ===
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| '''[[Dravonne|Dravonne (Drauven):]]'''<br />
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| Dragonbreath: Breathes a cone of poison that is blocked by scenery in its path.
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| '''[[Scorier|Scorier (Thrixl):]]'''<br />
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| Toxic Spike: Scorier attacks their target, injecting them with Poison.
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| '''[[Drathix|Drathic (Thrixl):]]'''<br />
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| Dragonbreath: Breathes a cone of poison that is blocked by scenery in its path.
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| == Stunned == | | == Stunned == |
| [[File:Stunned.png|200x200px|thumb|right|Stunned Enemy]]
| | {{Main|Stunned}} |
| -
| | {{:Stunned}} |
| | | <br /><br /><br /> |
| === Specifics ===
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| *
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| *
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| === Abilities and Transformations ===
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| '''[[-|-:]]'''<br />
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| -
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| === Enemies ===
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| == Engaged ==
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| [[File:Enganged.png|200x200px|thumb|right|Engaged Enemy]]
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| Enemy is engaged, and must attack caster. (1 Turn)
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| === Specifics ===
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| * Only one enemy can be engaged at a time
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| * Warrior needs to keep up line of sight with the target
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| === Abilities and Transformations ===
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| '''[[-|-:]]'''<br />
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| -
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| === Enemies ===
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| '''[[Batchby|Batchby (Morthagi):]]'''<br />
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| Morthagi Clamp: As a swift action, Batchby engages the target, forcing it to attack them.
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| == Deafened ==
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| [[File:Deafened.png|200x200px|thumb|right|Deafened Heroes]]
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| -2 Bonus Damage and Potency (1 Turn)
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| === Specifics ===
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| * Deafened cannot be stacked
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| * Shriek is an AoE ranged attack so multiple heroes can be targeted
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| === Abilities and Transformations ===
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| === Enemies ===
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| '''[[Terrorbird|Terrorbird (Drauven):]]'''<br />
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| Shriek: Deafens all enemies in a large cone, blocked by scenery in its path. (-2 Bonus Damage and Potency)
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| == Dominated ==
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| [[File:Dominated.png|200x200px|thumb|right|Dominated Hero]]
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| On the enemy turn, this hero will move up to x tiles and attack an ally with a melee attack. Will not move through scenery. Adjacent allies can try to remove this effect. (2 Turns)
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| === Specifics ===
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| * Engaged Heroes will only attack allies with melee attacks
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| * Allies have the chance to cure Dominated Heroes, success increases by relationship rank
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| * x tiles = heroes speed
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| === Abilities and Transformations ===
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| === Enemies ===
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| '''[[Muse|Muse (Thrixl):]]'''<br />
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| Dominating Grasp: As a turn-ending action, Muse Dominates an enemy.
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| '''[[Orchadist|Orchadist (Thrixl):]]'''<br />
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| Dominate: As a single action, grabs an enemy within 5 tiles of an interfused tree, pulling them in and Dominating them.
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| == Pinned ==
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| [[File:Pinned.png|200x200px|thumb|right|Pinned Enemy]]
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| Unit cannot move, and defenses are lowered.
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| === Specifics ===
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| * Pinned can be stacked
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| * Pinned enemies can still attack
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| === Abilities and Transformations ===
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| '''[[-|-:]]'''<br />
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| -
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| === Enemies ===
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| '''[[True Gorgon|True Gorgon (Gorgon):]]'''<br />
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| Pinning Toxin: As a swift action, attacks and pins the target in place.
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| '''[[Gorgon Seacaller|Seacaller (Gorgon):]]'''<br />
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| Summon Seathings : Spawns up to 6 Tentacles on corrupted tiles. Tentacles Grab a nearby target, dragging them to itself and pinning them. Disappears after using Grab.
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| '''Special Enemies:'''<br />
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| Unstoppable: Cannot be pinned or hobbled.
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| == Stasis ==
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| [[File:Stasis.png|thumb|200x200px|right|Stasis locked Hero]]
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| Cannot take any actions, cannot be targeted by foes. Stasis can be removed by an adjacent ally.
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| === Specifics ===
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| * Allies can free a Stasis locked Hero, spending one action point
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| * Invulnerable is added in addition to stasis. (This unit cannot be damaged)
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| === Abilities and Transformations ===
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| '''[[-|-:]]'''<br />
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| -
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| === Enemies ===
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| '''[[Seeker|Seeker (Thrixl):]]'''<br />
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| Dreamtrap: Seeker puts an adjacent enemy into a dreamlike state, applying Stasis.
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| [[Category:Status effects]] | | == Shadowed == |
| | {{Main|Shadowed_(Status_Effect)}} |
| | {{:Shadowed_(Status_Effect)}} |
| | <br /> |
| | [[Category:Status effects| ]] |
| [[Category:Battle]] | | [[Category:Battle]] |
Status effects affect allies and enemies alike during combat. They can range from purely damaging to immensely impeding a hero's actions to helpful.
List of status effects
Status Effect |
Description
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Blinded |
<name> will miss their next attack.
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Deafened |
-2 Bonus Damage and Potency
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Dominated |
On the enemy turn, this hero will move up to x tiles and attack an ally with a melee attack. Will not move through scenery. Adjacent allies can try to remove this effect.
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Engaged |
<shortName> is engaged, and must attack {0}.
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Hidden |
<shortName> cannot be seen by enemies.
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Hobbled |
Speed temporarily reduced
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Pinned |
<name> cannot move, and defenses are lowered.
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Poisoned |
<name> is poisoned and takes damage every turn.
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Stasis |
Cannot take any actions, cannot be targeted by foes. Stasis can be removed by an adjacent ally.
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Stunned |
<shortName> is knocked off balance and won't take any actions for a turn.
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Shadowed |
Next incoming attack will miss. +2 Speed, can move through scenery. Shadowed status removed on attack.
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Blinded
<name> will miss their next attack.
Specifics
Deafened
-2 Bonus Damage and Potency
Specifics
- Deafened cannot be stacked
- Shriek is an AoE ranged attack so multiple heroes can be targeted
- The Abjure stunt effect has its own version of the Deafened status effect that reduces outgoing damage by 2 instead of modifying Bonus Damage and Potency.
Dominated
On the enemy turn, this hero will move up to x tiles and attack an ally with a melee attack. Will not move through scenery. Adjacent allies can try to remove this effect.
Specifics
- Engaged Heroes will only attack allies with melee attacks
- Allies have the chance to cure Dominated Heroes, success increases by relationship rank
- x tiles = heroes speed
Engaged
<shortName> is engaged, and must attack {0}.
Specifics
- Only one enemy can be engaged at a time
- Warrior needs to keep up line of sight with the target
Hidden
<shortName> cannot be seen by enemies.
Specifics
- Attacking out of Grayplane ignores both Warding and Armor
- Grayplane stays up indefinitely for the duration of combat
- If attacked or attacking then Grayplane will be cancelled
Hobbled
Speed temporarily reduced
Specifics
- Hobbled can be stacked, increasing the duration
- Each stack of Hobbled adds another -2 speed until 1 speed is reached
Pinned
<name> cannot move, and defenses are lowered.
Specifics
- Pinned can be stacked
- Pinned enemies can still attack
Poisoned
<name> is poisoned and takes damage every turn.
Specifics
- The amount of poison damage per turn can be stacked
- Poison damage is treated as true damage and ignores armor
- Poison lasts three turns, regardless of the unit
- Turn counter is reset when more poison is added
Stasis
Cannot take any actions, cannot be targeted by foes. Stasis can be removed by an adjacent ally.
Specifics
- Allies can free a Stasis locked Hero, spending one action point
- Invulnerable is added in addition to stasis. (This unit cannot be damaged)
Stunned
<shortName> is knocked off balance and won't take any actions for a turn.
Specifics
- Stunned can be stacked, each stack of Stunned adds another Turn to the duration
Shadowed
Next incoming attack will miss. +2 Speed, can move through scenery. Shadowed status removed on attack.
Specifics
- Shadowed is the stunt effect of shadow elemental weapons available with the second DLC, Omenroad.