Difference between revisions of "Status Effect"

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Status Effects affect allies and enemies alike during combat alone. They can range from purely damaging down to immensely impede a heroes actions.
Status effects affect allies and enemies alike during combat. They can range from purely damaging to immensely impeding a hero's actions to helpful.


== List of Effect ==
== List of status effects ==
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Status Effect !! Description  
! Status Effect !! Description  
|-
|-
| [[:Category:Blinded|Blinded]] || causes a unit to miss its next attack
| [[Blinded]] || {{Data description|Blinded}}
|-
|-
| [[:Category:Hidden|Hidden]] || cannot be seen by enemies, ignores armor
| [[Deafened]] || {{Data description|Deafened}}
|-
|-
| [[:Category:Hobbled|Hobbled]] || -2 speed
| [[Dominated]] || {{Data description|Dominated}}
|-
|-
| [[:Category:Poisoned|Poisoned]] || Takes x true damage per turn (3 turns)
| [[Engaged]] || {{Data description|Engaged}}
|-
|-
| [[:Category:Stunned|Stunned]] || does not act at all on their next turn. -20 dodge / -10 block
| [[Hidden]] || {{Data description|Hidden}}
|-
|-
| [[:Category:Engaged|Engaged]] || forced to attack
| [[Hobbled]] || {{Data description|Hobbled}}
|-
|-
| [[:Deafened|Deafened]] || -x Bonus Damage & Potency
| [[Pinned]] || {{Data description|Pinned}}
|-
|-
| [[:Category:Pinned|Pinned]] || Cannot move
| [[Poisoned]] || {{Data description|Poisoned}}
|-
|-
| Stasis || Cannot take any actions, cannot be attacked
| [[Stasis]] || {{Data description|Stasis}}
|-
|-
| [[Stunned]] || {{Data description|Stunned}}
|-
| [[Shadowed_(Status_Effect)|Shadowed]] || {{Data description|Shadowed (Status Effect)}}
|}
|}


== Blinded ==
== Blinded ==
[[File:Blinded.png|200x200px|thumb|right|Blinded Father Fungus]]
{{Main|Blinded}}
Unit will miss their next attack. (1 Turn)
{{:Blinded}}
<br /><br /><br />


=== Specifics ===
== Deafened ==
* Cannot Stack
{{Main|Deafened}}
{{:Deafened}}
<br /><br /><br />


=== Abilities and Transformations ===
== Dominated ==
'''[[Celestial|Celestial Hair:]]'''<br />
{{Main|Dominated}}
Blinding Attacks. (Passive) Starlight shines forth from the hero's attack's. 25% chance for attacks to blind enemies.
{{:Dominated}}
<br /><br /><br />


'''[[Flashcone|Flashcone (Hunter Ability):]]'''<br />
== Engaged ==
Action: Once per combat, the hero may throw a flashcone that blinds enemies in an area and deals damage to all affected creatures.
{{Main|Engaged}}
 
{{:Engaged}}
'''[[Interfuse|Interfusion Lamp:]]'''<br />
<br /><br /><br />
Action: Amplify the radiance of this light source to excruciating levels, blinding enemies. The flare counts as an attack for flanking if it hits.
 
'''[[Starheart|Starheart Belt:]]'''<br />
When Hero takes damage, he has a 30% chance to blind the attacker.
 
=== Enemies ===


== Hidden ==
== Hidden ==
[[File:Hidden.png|200x200px|thumb|right|Hidden Hero]]
{{Main|Hidden}}
Unit cannot be seen by enemies. Damage dealt while hidden ignores all armor
{{:Hidden}}
 
<br /><br /><br />
=== Specifics ===
* Grayplane stays up indefinitely for the duration of combat
* If attacked or attacking then Grayplane will be cancelled
 
=== Abilities and Transformations ===
'''[[Silkstep|Silkstep (Hunter Ability):]]'''<br />
Hunter enters Grayplane and ends their turn.
 
=== Enemies ===
'''[[Haunt|Haunt (Drauven):]]'''<br />
Specterstep: Every other turn, Haunt enters specterstep, causing the next attack against them to miss.
 
'''All Enemies:'''<br />
Search: Every hero in a 2 tile radius will lose their hidden effect.


== Hobbled ==
== Hobbled ==
[[File:Hobbled.png|200x200px|thumb|right|Hobbled Enemy]]
{{Main|Hobbled}}
Speed temporarily reduced (1 Turn)
{{:Hobbled}}
<br /><br /><br />


=== Specifics ===
== Pinned ==
* Hobbled can be stacked, increasing the duration
{{Main|Pinned}}
* Each stack of Hobbled adds another -2 speed until 1 speed is reached
{{:Pinned}}
 
<br /><br /><br />
 
=== Abilities and Transformations ===
'''[[-|-:]]'''<br />
-
 
=== Enemies ===
'''[[Horn Child|Horn Child (Deepist):]]'''<br />
Gang Up: (Passive) Flanking attacks hobble.
 
'''Special Enemies:'''<br />
Unstoppable: Cannot be pinned or hobbled.


== Poisoned ==
== Poisoned ==
[[File:Poisoned.png|200x200px|thumb|right|Poisoned Enemy]]
{{Main|Poisoned}}
Unit is poisoned and takes damage every turn. (3 Turns)
{{:Poisoned}}
<br /><br /><br />


=== Specifics ===
== Stasis ==
* The amount of Poison damage per turn can be stacked
{{Main|Stasis}}
* Poison damage is treated as true damage and ignores armor
{{:Stasis}}
 
<br /><br /><br />
=== Abilities and Transformations ===
 
=== Enemies ===
'''[[Dravonne|Dravonne (Drauven):]]'''<br />
Dragonbreath: Breathes a cone of poison that is blocked by scenery in its path.
 
'''[[Scorier|Scorier (Thrixl):]]'''<br />
Toxic Spike: Scorier attacks their target, injecting them with Poison.
 
'''[[Drathix|Drathic (Thrixl):]]'''<br />
Dragonbreath: Breathes a cone of poison that is blocked by scenery in its path.


== Stunned ==
== Stunned ==
[[File:Stunned.png|200x200px|thumb|right|Stunned Enemy]]
{{Main|Stunned}}
-
{{:Stunned}}
 
<br /><br /><br />
=== Specifics ===
*
*
 
=== Abilities and Transformations ===
'''[[-|-:]]'''<br />
-
 
=== Enemies ===
 
== Engaged ==
[[File:Enganged.png|200x200px|thumb|right|Engaged Enemy]]
Enemy is engaged, and must attack caster. (1 Turn)
 
=== Specifics ===
* Only one enemy can be engaged at a time
* Warrior needs to keep up line of sight with the target
 
=== Abilities and Transformations ===
'''[[-|-:]]'''<br />
-
 
=== Enemies ===
'''[[Batchby|Batchby (Morthagi):]]'''<br />
Morthagi Clamp: As a swift action, Batchby engages the target, forcing it to attack them.
 
== Deafened ==
[[File:Deafened.png|200x200px|thumb|right|Deafened Heroes]]
-2 Bonus Damage and Potency (1 Turn)
 
=== Specifics ===
* Deafened cannot be stacked
* Shriek is an AoE ranged attack so multiple heroes can be targeted
 
=== Abilities and Transformations ===
 
=== Enemies ===
'''[[Terrorbird|Terrorbird (Drauven):]]'''<br />
Shriek: Deafens all enemies in a large cone, blocked by scenery in its path. (-2 Bonus Damage and Potency)
 
== Dominated ==
[[File:Dominated.png|200x200px|thumb|right|Dominated Hero]]
On the enemy turn, this hero will move up to x tiles and attack an ally with a melee attack. Will not move through scenery. Adjacent allies can try to remove this effect. (2 Turns)
 
=== Specifics ===
* Engaged Heroes will only attack allies with melee attacks
* Allies have the chance to cure Dominated Heroes, success increases by relationship rank
* x tiles = heroes speed
 
=== Abilities and Transformations ===
 
=== Enemies ===
'''[[Muse|Muse (Thrixl):]]'''<br />
Dominating Grasp: As a turn-ending action, Muse Dominates an enemy.
 
'''[[Orchadist|Orchadist (Thrixl):]]'''<br />
Dominate: As a single action, grabs an enemy within 5 tiles of an interfused tree, pulling them in and Dominating them.
 
== Pinned ==
[[File:Pinned.png|200x200px|thumb|right|Pinned Enemy]]
Unit cannot move, and defenses are lowered.
 
=== Specifics ===
* Pinned can be stacked
* Pinned enemies can still attack
 
=== Abilities and Transformations ===
'''[[-|-:]]'''<br />
-
 
=== Enemies ===
'''[[True Gorgon|True Gorgon (Gorgon):]]'''<br />
Pinning Toxin: As a swift action, attacks and pins the target in place.
 
'''[[Gorgon Seacaller|Seacaller (Gorgon):]]'''<br />
Summon Seathings : Spawns up to 6 Tentacles on corrupted tiles. Tentacles Grab a nearby target, dragging them to itself and pinning them. Disappears after using Grab.
 
'''Special Enemies:'''<br />
Unstoppable: Cannot be pinned or hobbled.
 
== Stasis ==
[[File:Stasis.png|thumb|200x200px|right|Stasis locked Hero]]
Cannot take any actions, cannot be targeted by foes. Stasis can be removed by an adjacent ally.
 
=== Specifics ===
* Allies can free a Stasis locked Hero, spending one action point
* Invulnerable is added in addition to stasis. (This unit cannot be damaged)
 
=== Abilities and Transformations ===
'''[[-|-:]]'''<br />
-
 
=== Enemies ===
'''[[Seeker|Seeker (Thrixl):]]'''<br />
Dreamtrap: Seeker puts an adjacent enemy into a dreamlike state, applying Stasis.


[[Category:Status effects]]
== Shadowed ==
{{Main|Shadowed_(Status_Effect)}}
{{:Shadowed_(Status_Effect)}}
<br />
[[Category:Status effects| ]]
[[Category:Battle]]
[[Category:Battle]]

Latest revision as of 22:06, 17 May 2024

Status effects affect allies and enemies alike during combat. They can range from purely damaging to immensely impeding a hero's actions to helpful.

List of status effects

Status Effect Description
Blinded <name> will miss their next attack.
Deafened -2 Bonus Damage and Potency
Dominated On the enemy turn, this hero will move up to x tiles and attack an ally with a melee attack. Will not move through scenery. Adjacent allies can try to remove this effect.
Engaged <shortName> is engaged, and must attack {0}.
Hidden <shortName> cannot be seen by enemies.
Hobbled Speed temporarily reduced
Pinned <name> cannot move, and defenses are lowered.
Poisoned <name> is poisoned and takes damage every turn.
Stasis Cannot take any actions, cannot be targeted by foes. Stasis can be removed by an adjacent ally.
Stunned <shortName> is knocked off balance and won't take any actions for a turn.
Shadowed Next incoming attack will miss. +2 Speed, can move through scenery. Shadowed status removed on attack.

Blinded

Blinded Father Fungus
<name> will miss their next attack.

Specifics

  • Cannot Stack




Deafened

Deafened Heroes
-2 Bonus Damage and Potency

Specifics

  • Deafened cannot be stacked
  • Shriek is an AoE ranged attack so multiple heroes can be targeted
  • The Abjure stunt effect has its own version of the Deafened status effect that reduces outgoing damage by 2 instead of modifying Bonus Damage and Potency.




Dominated

Dominated Hero
On the enemy turn, this hero will move up to x tiles and attack an ally with a melee attack. Will not move through scenery. Adjacent allies can try to remove this effect.

Specifics

  • Engaged Heroes will only attack allies with melee attacks
  • Allies have the chance to cure Dominated Heroes, success increases by relationship rank
  • x tiles = heroes speed




Engaged

Engaged Enemy
<shortName> is engaged, and must attack {0}.

Specifics

  • Only one enemy can be engaged at a time
  • Warrior needs to keep up line of sight with the target




Hidden

Hidden Hero
<shortName> cannot be seen by enemies.

Specifics

  • Attacking out of Grayplane ignores both Warding and Armor
  • Grayplane stays up indefinitely for the duration of combat
  • If attacked or attacking then Grayplane will be cancelled




Hobbled

Hobbled Enemy
Speed temporarily reduced

Specifics

  • Hobbled can be stacked, increasing the duration
  • Each stack of Hobbled adds another -2 speed until 1 speed is reached




Pinned

Pinned Enemy
<name> cannot move, and defenses are lowered.

Specifics

  • Pinned can be stacked
  • Pinned enemies can still attack




Poisoned

Poisoned
<name> is poisoned and takes damage every turn.

Specifics

  • The amount of poison damage per turn can be stacked
  • Poison damage is treated as true damage and ignores armor
  • Poison lasts three turns, regardless of the unit
  • Turn counter is reset when more poison is added




Stasis

Stasis locked Hero
Cannot take any actions, cannot be targeted by foes. Stasis can be removed by an adjacent ally.

Specifics

  • Allies can free a Stasis locked Hero, spending one action point
  • Invulnerable is added in addition to stasis. (This unit cannot be damaged)




Stunned

Stunned Enemy
<shortName> is knocked off balance and won't take any actions for a turn.

Specifics

  • Stunned can be stacked, each stack of Stunned adds another Turn to the duration




Shadowed

Shadowed Hero
Next incoming attack will miss. +2 Speed, can move through scenery. Shadowed status removed on attack.

Specifics

  • Shadowed is the stunt effect of shadow elemental weapons available with the second DLC, Omenroad.