Spiritblade

From Wildermyth Wiki

Spiritblade is a Mystic ability.

In-Game Description

(Passive/Active) When allies stand next to an interfused object, they gain +1 damage; Interfused blazes can be used to grant nearby allies fiery attacks.

Upgrade

 Allies directly adjacent to an interfused object get +10 Stunt Chance 
Blazing Sword/Burning Arrow: Changed from turn-ending actions to single actions.

Specifics

  • The ally must stand directly adjacent to the interfused object; diagonal does not count.
  • The Spiritblade aura is only created around interfused scenery, not Blazes
  • +1 bonus damage only benefits physical attacks

The mystic gains the following abilities when interfused with a Blaze.

Burning Arrow

When interfused with a blaze, grant a free ranged attack to a nearby ally. The attack has pierce equal to Hero's potency and creates a blaze at the target.
  • Ally must be equipped with a ranged weapon, within 5.6 + Long Reach tiles of the blaze
  • The attack happens immediately when the mystic takes the Burning Arrow action.
  • The attack uses the ally's ranged accuracy, weapon range (including bonus range) and damage (including bonus damage). It also originates from the ally for flanking purposes.
  • For other purposes the attack is considered to originate from the mystic, not the ally. It uses the mystic's stunt chance and does not use the ally's attack-boosting abilities like Bloodrage or Vigorflow. Additionally if the target is killed, the kill is attributed to the mystic (so abilities like Wolfcall and Rogue do not trigger).

Blazing Sword

 When interfused with a blaze, grant a free melee attack to a nearby ally. The attack deals bonus damage and creates a blaze.
  • Ally must be equipped with a melee weapon, within 5.6 + Long Reach tiles of the blaze
  • The attack happens immediately when the mystic takes the Blazing Sword action
  • The attack uses the ally's melee accuracy, weapon range, damage (including bonus damage), and stunt chance. It also originates from the ally for flanking purposes.
  • The attack does not knock back, even if the ally has a mace.
  • The attack uses the mystic's bonus range.
  • The attack uses the ally's Bloodrage, Vigorflow, or Quellingmoss. It does not trigger the ally's Broadswipes.
  • If the target is killed, the kill is attributed to the ally and appropriately triggers abilities like Wolfcall and Rogue.

Both

These details apply to both Burning Arrow and Blazing Sword:

  • A leashed Blaze is required; lamps, forges and campfires do not qualify
  • The attack gains pierce equal to the mystic's Potency
  • The blaze created on the target's tile causes additional damage at the beginning of the target's next turn.
  • If the ally is hidden they are revealed.
  • If the attack stunts, it counts as a stunt by the attacker.

Tips

  • Burning Arrow and Blazing Sword are greatly improved when the party has a reliable means to start fires at will, such as Ignite or Raider.