Difference between revisions of "Spiritblade"

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'''Spiritblade''' is a [[Mystic]] [[:Category:Ability|ability]].  
'''Spiritblade''' is a [[Mystic]] [[ability]].  


==In-Game Description==
==In-Game Description==
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* The ally must stand directly adjacent to the interfused object; diagonal does not count.
* The ally must stand directly adjacent to the interfused object; diagonal does not count.
* The Spiritblade aura is only created around interfused objects, not Blazes (or any non-stationary target?)
* The Spiritblade aura is only created around interfused [[scenery]], not Blazes
* +1 [[bonus damage]] only benefits physical attacks
* The +1 damage applies as an increase to the ally's [[bonus damage]] stat, which benefits weapon and theme attacks but not interfusion attacks


The mystic gains the following abilities when interfused with a Blaze.
The mystic gains the following abilities when interfused with a Blaze.
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=== Burning Arrow ===
=== Burning Arrow ===


  ''When interfused with a blaze, grant a free ranged attack to a nearby ally. The attack has pierce equal to [[Hero]]'s potency and creates a blaze at the target.''
  ''When interfused with a blaze, grant a free ranged attack to a nearby ally. The attack creates a blaze on the target.''


* Ally must be equipped with a ranged weapon, within 5.6 tiles of the blaze  
* Ally must be equipped with a ranged weapon or a ranged or melee theme attack, within <code>5.6 + [[Long Reach]]</code> tiles of the blaze  
* The attack happens immediately when the mystic takes the Burning Arrow action.  
* The attack happens immediately when the mystic takes the Burning Arrow action.  
* The attack uses the ally's ranged accuracy, weapon range, damage and some effects
* Attacks that can usually be aimed at any tile in range, like [[Cone of Fire]], must be aimed directly at an enemy.
* Attacker's abilities that '''are''' used (as of v1.0):
** General:
** Warrior:
** Mystic:
** Hunter:
* '''Not''' used:
** General:
** Warrior:
** Mystic: [[Vigorflow]]
** Hunter: [[Ember Arrows]], [[Quellingmoss]]


=== Blazing Sword ===
=== Blazing Sword ===


   ''<q>When interfused with a blaze, grant a free melee attack to a nearby ally. The attack deals bonus damage and creates a blaze.</q>''
   ''<q>When interfused with a blaze, grant a free melee attack to a nearby ally. The attack creates a blaze on the target.</q>''


* Ally must be equipped with a melee weapon, within 5.6 tiles of the blaze
* Ally must be equipped with a melee weapon or melee theme attack, within <code>5.6 + [[Long Reach]]</code> tiles of the blaze
* The attack happens immediately when the mystic takes the Blazing Sword action
* The attack happens immediately when the mystic takes the Blazing Sword action
* The attack uses the ally's melee accuracy, weapon range, damage and effects
* Attacker's abilities that '''are''' used (as of v1.0):
** General:
** Warrior: [[Broadswipes]]
** Mystic:
** Hunter:
* '''Not''' used:
** General: [[Long Reach]]
** Warrior:
** Mystic: [[Vigorflow]]
** Hunter: [[Rogue]], [[Thornfang]]


=== Both ===
=== Both ===
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These details apply to both Burning Arrow and Blazing Sword:
These details apply to both Burning Arrow and Blazing Sword:


* A leashed Blaze is required; lamps, forges and campfires do not qualify
* A leashed blaze is required; lamps, forges and campfires do not qualify
* The attack gains [[pierce]] equal to the mystic's [[Potency]]
* The blaze created on the target's tile causes additional damage at the beginning of the target's next turn.  
* The blaze created on the target's tile causes additional damage at the beginning of the target's next turn.  
* If the ally is hidden they are revealed.
* If the ally is hidden they are revealed.
* If the target is killed, it counts as a kill by the mystic and not the ally, so abilities such as [[Wolfcall]] and [[Thornfang]] do not trigger.
* The attack is considered to originate from the ally as if the ally had made the attack themself, including the ally's attack-boosting abilities like [[Bloodrage]], [[Vigorflow]], [[Broadswipes]], [[Ember Arrows]], and [[Through Shot]], if applicable. It also originates from the ally for [[flank]]ing purposes.
* As of v1.0, the attacks do ''not'' take advantage of bonus damage from [[Vigorflow]] or [[Bloodrage]].
* If the attack stunts, it counts as a stunt by the attacker.
* If the target is killed, the kill is attributed to the ally and appropriately triggers abilities like [[Wolfcall]] and [[Rogue]].
* Neither Burning Arrow nor Blazing Sword is able to trigger the theme attacks [[Bear Hug]], [[Frenzy]], or [[Falling Stars]].


==Uses==
==Tips==
   
   
''Burning Arrow'' and ''Blazing Shield'' are greatly improved when the party has a reliable means to start fires at will, such as [[Ignite]] or [[Raider]].
* Burning Arrow and Blazing Sword are greatly improved when the party has a reliable means to start fires at will, such as [[Ignite]] or [[Raider]].


[[Elementalist]] lets your leashed Blaze continue burning indefinitely without needing [[debris]].
* [[Elementalist]] lets a leashed Blaze continue burning indefinitely without needing [[debris]].


A spiritblade mystic doesn't need [[Spell Damage]] and doesn't need to compete with other mystics for interfusion targets, so can co-exist well in a party with more than one mystic.
==Trivia==


''Burning Arrow'' and ''Blazing Shield'' are an excellent insurance policy for reducing RNG variance. Let all your heroes take their 85-90% attacks, and use spiritblade for a do-over on whatever misses.
*1.9 greatly expanded the scope of attacks granted by Burning Arrow and Blazing Sword, including (but not limited to) compatibility with theme attacks and application of [[Through Shot]] and knockback, when appropriate.


[[Category:Battle]]
[[Category:Battle]]
[[Category:Ability]]
[[Category:Ability]]
[[Category:Mystic abilities]]
[[Category:Mystic abilities]]

Latest revision as of 19:53, 8 January 2023

Spiritblade is a Mystic ability.

In-Game Description

(Passive/Active) When allies stand next to an interfused object, they gain +1 damage; Interfused blazes can be used to grant nearby allies fiery attacks.

Upgrade

 Allies directly adjacent to an interfused object get +10 Stunt Chance 
Blazing Sword/Burning Arrow: Changed from turn-ending actions to single actions.

Specifics

  • The ally must stand directly adjacent to the interfused object; diagonal does not count.
  • The Spiritblade aura is only created around interfused scenery, not Blazes
  • The +1 damage applies as an increase to the ally's bonus damage stat, which benefits weapon and theme attacks but not interfusion attacks

The mystic gains the following abilities when interfused with a Blaze.

Burning Arrow

When interfused with a blaze, grant a free ranged attack to a nearby ally. The attack creates a blaze on the target.
  • Ally must be equipped with a ranged weapon or a ranged or melee theme attack, within 5.6 + Long Reach tiles of the blaze
  • The attack happens immediately when the mystic takes the Burning Arrow action.
  • Attacks that can usually be aimed at any tile in range, like Cone of Fire, must be aimed directly at an enemy.

Blazing Sword

 When interfused with a blaze, grant a free melee attack to a nearby ally. The attack creates a blaze on the target.
  • Ally must be equipped with a melee weapon or melee theme attack, within 5.6 + Long Reach tiles of the blaze
  • The attack happens immediately when the mystic takes the Blazing Sword action

Both

These details apply to both Burning Arrow and Blazing Sword:

  • A leashed blaze is required; lamps, forges and campfires do not qualify
  • The blaze created on the target's tile causes additional damage at the beginning of the target's next turn.
  • If the ally is hidden they are revealed.
  • The attack is considered to originate from the ally as if the ally had made the attack themself, including the ally's attack-boosting abilities like Bloodrage, Vigorflow, Broadswipes, Ember Arrows, and Through Shot, if applicable. It also originates from the ally for flanking purposes.
  • If the attack stunts, it counts as a stunt by the attacker.
  • If the target is killed, the kill is attributed to the ally and appropriately triggers abilities like Wolfcall and Rogue.
  • Neither Burning Arrow nor Blazing Sword is able to trigger the theme attacks Bear Hug, Frenzy, or Falling Stars.

Tips

  • Burning Arrow and Blazing Sword are greatly improved when the party has a reliable means to start fires at will, such as Ignite or Raider.

Trivia

  • 1.9 greatly expanded the scope of attacks granted by Burning Arrow and Blazing Sword, including (but not limited to) compatibility with theme attacks and application of Through Shot and knockback, when appropriate.