Difference between revisions of "Hobbled"

From Wildermyth Wiki
m
(noinclude everything but the quote and specifics (for transclusion into Status Effect))
Line 1: Line 1:
[[File:Hobbled.png|200x200px|thumb|right|Hobbled Enemy]]
[[File:Hobbled.png|200x200px|thumb|right|Hobbled Enemy]]
 
<noinclude>
{{Main|Status Effect|l1=Status effects}}
{{Main|Status Effect|l1=Status effects}}


Hobbled is a [[Status Effect|status effect]] that reduces speed of the target for each stack of hobbled.
Hobbled is a [[Status Effect|status effect]] that reduces speed of the target for each stack of hobbled.</noinclude>
  {{Quote|{{Data description|Hobbled}}}}
  {{Quote|{{Data description|Hobbled}}}}


Line 9: Line 9:
* Hobbled can be stacked, increasing the duration
* Hobbled can be stacked, increasing the duration
* Each stack of Hobbled adds another -2 speed until 1 speed is reached
* Each stack of Hobbled adds another -2 speed until 1 speed is reached
 
<noinclude><!--
== Hero abilities ==
-->== Hero abilities ==
{| class="wikitable"
{| class="wikitable"
! Name
! Name
Line 43: Line 43:
|-
|-
|}
|}
{{Navbox status effects}}
{{Navbox status effects}}</noinclude>

Revision as of 23:58, 29 January 2022

Hobbled Enemy

Hobbled is a status effect that reduces speed of the target for each stack of hobbled.

Speed temporarily reduced

Specifics

  • Hobbled can be stacked, increasing the duration
  • Each stack of Hobbled adds another -2 speed until 1 speed is reached

Hero abilities

Name Description
Constrict (Textil Interfusion) A serpent of animated fabric wraps round an enemy, hobbling it and squeezing away its life.
Splinterblast Elementalist (Mystic Ability) +1 damage and apply 1 hobble.
Backslam (Warrior Ability)) Knock the target into another enemy to displace it, deal half damage (1/2 of Hero's Armor), and Hobble both enemies.
Crippling Strikes (Hunter Ability) Hero's attacks apply 2 Hobbled to the enemy.
Ice Shield (Off-Hand) Freezes on block. Attacker takes 1 true damage and is hobbled.

Enemies

Name Description
Gang Up (Horn Child Deepist) Flanking attacks hobble.
Unstoppable (Special Enemies) Cannot be pinned or hobbled.