Difference between revisions of "Legacy"
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* '''Slacker's Charm''' (+15 [[charisma]]) and '''Slacker's Resolve''' (+15 [[tenacity]]) from [[Dodging Destiny]] (Slacker [[hook]]) | * '''Slacker's Charm''' (+15 [[charisma]]) and '''Slacker's Resolve''' (+15 [[tenacity]]) from [[Dodging Destiny]] (Slacker [[hook]]) | ||
* '''Evergreen Strength''' (+1 health) and '''Evergreen Voice''' (+25 [[charisma]]) from [[Answer to Austerity]] | * '''Evergreen Strength''' (+1 health) and '''Evergreen Voice''' (+25 [[charisma]]) from [[Answer to Austerity]] | ||
* '''A Wanderer in the Family''' (+5 [[recovery rate]]) granted by a [[tiding]] to the stone sibling rescued in [[A Mending Path]] (Shame [[hook]]) | * '''A Wanderer in the Family''' (+5 [[recovery rate]]), granted by a [[tiding]] to the stone sibling rescued in [[A Mending Path]] (Shame [[hook]]) | ||
* '''[[Starheart]]''' from [[All the Sweltering Stars]] | * '''[[Starheart]]''' from [[All the Sweltering Stars]] | ||
* '''[[Improvised Fireball]]''' from [[Fireball]], but only if it is chosen | * '''[[Improvised Fireball]]''' from [[Fireball]], but only if it is chosen upon recruitment as one of the hero's abilities | ||
* '''[[Inhabited]]''' hook from [[The Witchstone]] or [[Whispered Secrets]] | * '''[[Inhabited]]''' hook from [[The Witchstone]] or [[Whispered Secrets]] | ||
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Revision as of 04:57, 15 March 2022
The past history of the player.
A data store for the player’s accomplishments, including achievements, heroes, and equipment. Anything that can be unlocked is notionally stored in the player’s Legacy, and the Legacy can be queried during the game for purposes of unlocking content, providing relevant legends, etc..
Heroes
Heroes are added to your legacy when they retire, when you build a tomb for them, or when they survive a victorious campaign. Legacy heroes can be recruited in subsequent games instead of new random farmers by paying extra legacy points depending on their legacy tier.
Recruitment
A hero recruited from legacy will be imported without any augments, while the rest of their equipment will be scaled down according to the number of the chapter: armor and weapons will decrease their tier. The elemental or artifact properties of the weapons will be retained.
You choose which abilities the hero should retain upon recruitment. The higher a hero's legacy tier, the more Legacy Points they cost to recruit but the more abilities they retain. Heroes with a higher legacy tier also typically return at a higher age, although legacy heroes selected at the start of a legacy campaign can have their age fixed by the campaign's plot. If the hero's age is not fixed, it will be rerolled each time you select the hero from your legacy.
Tier | Title | Legacy Point cost | Number of abilities | Age |
---|---|---|---|---|
1 | Folk Hero | +1 | 1 | 22-26 |
2 | Local Legend | +2 | 2 | 24-28 |
3 | Fabled Adventurer | +3 | 3 | 26-30 |
4 | Balladsung Hero | +4 | 4 | 28-32 |
5 | Mythwalker | +5 | 5 | 30-34 |
Heroes retain all themes and maimed limbs when they are recruited. They also retain hook resolutions (with the associated retirement age boosts). Most stat boosts awarded by events are not retained, but the following event rewards are retained:
Persistent event rewards |
|
Within a campaign, towns offer a random selection of legacy heroes for recruitment. In particular, each town offers 14% of your Folk Heroes (up to a maximum of 5) and 14% of your higher-tier legacy heroes (up to a maximum of 5). No hero is offered by more than one town. The distribution of heroes across towns is determined at the campaign's outset.
Promotion
When you complete a campaign, you can choose a number of surviving or retired heroes from that campaign to promote to the next legacy tier. These heroes' current items, transformations, history, and abilities will be saved to your Legacy. A three-chapter campaign grants one Legacy promotion, while a five-chapter campaign grants two. Moreover, every 10 Legacy Points left over grants an additional Legacy promotion.
Mythwalkers can be promoted to save changes that they underwent during a campaign, but their legacy tier will not increase.
Completing a campaign again from a savegame does not grant more promotions. However, if some promotions were skipped, they remain available after reloading a savegame. In particular, the game tracks how many promotions were spent and subtracts this count from the number that it offers.
Remembering
When you have brought a legacy hero back, new changes to them will be saved only if you promote them at the end of the campaign. Otherwise, they stay the way they were before in the legacy.
Forgetting
If you have heroes in your Legacy that you are no longer interested in, you can select them and remove them by clicking "Forget".
Alternatively, you can mark them as not playable. Non-"playable" characters are not offered as options to recruit.
If you forget a legacy hero after recruiting them, while they're active in an unfinished campaign, they'll be saved as tier 1 at the end of the campaign.
Elemental Weapons
The elemental weapons you unlocked in a victorious campaign are also added to your legacy, and are available for crafting in future games.