Spiritblade

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Revision as of 16:35, 1 January 2023 by Psionusoid (talk | contribs) (preliminary edit updating for 1.9 changes. More details (like attack order priority) are still needed)

Spiritblade is a Mystic ability.

In-Game Description

(Passive/Active) When allies stand next to an interfused object, they gain +1 damage; Interfused blazes can be used to grant nearby allies fiery attacks.

Upgrade

 Allies directly adjacent to an interfused object get +10 Stunt Chance 
Blazing Sword/Burning Arrow: Changed from turn-ending actions to single actions.

Specifics

  • The ally must stand directly adjacent to the interfused object; diagonal does not count.
  • The Spiritblade aura is only created around interfused scenery, not Blazes
  • The +1 damage applies as an increase to the ally's bonus damage stat, which benefits weapon and theme attacks but not interfusion attacks

The mystic gains the following abilities when interfused with a Blaze.

Burning Arrow

When interfused with a blaze, grant a free ranged attack to a nearby ally. The attack creates a blaze on the target.
  • Ally must be equipped with a ranged weapon or a ranged or melee theme attack, within 5.6 + Long Reach tiles of the blaze
  • The attack happens immediately when the mystic takes the Burning Arrow action.

Blazing Sword

 When interfused with a blaze, grant a free melee attack to a nearby ally. The attack creates a blaze on the target.
  • Ally must be equipped with a melee weapon or melee theme attack, within 5.6 + Long Reach tiles of the blaze
  • The attack happens immediately when the mystic takes the Blazing Sword action

Both

These details apply to both Burning Arrow and Blazing Sword:

  • A leashed blaze is required; lamps, forges and campfires do not qualify
  • The blaze created on the target's tile causes additional damage at the beginning of the target's next turn.
  • If the ally is hidden they are revealed.
  • The attack is considered to originate from the ally as if the ally had made the attack themself, including the ally's attack-boosting abilities like Bloodrage, Vigorflow, Broadswipes, Ember Arrows, and Through Shot, if applicable. It also originates from the ally for flanking purposes.
  • If the attack stunts, it counts as a stunt by the attacker.
  • If the target is killed, the kill is attributed to the ally and appropriately triggers abilities like Wolfcall and Rogue.

Tips

  • Burning Arrow and Blazing Sword are greatly improved when the party has a reliable means to start fires at will, such as Ignite or Raider.