Difference between revisions of "Child of the Hills/Shard Skin"
From Wildermyth Wiki
Psionusoid (talk | contribs) (→Specifics: added note about Shard skin working without built-in shred) |
|||
Line 7: | Line 7: | ||
<noinclude> | <noinclude> | ||
== Specifics == | == Specifics == | ||
* A hero must have a Foothill Arm or Foothill Leg in order to be eligible for Shard Skin. | |||
* Since all physical attacks cause 1 additional [[shred]] when their damage is reduced to 0 by armor, attacks do not need to have built-in shred for Shard Skin to work against them | * Since all physical attacks cause 1 additional [[shred]] when their damage is reduced to 0 by armor, attacks do not need to have built-in shred for Shard Skin to work against them | ||
== Tips == | == Tips == | ||
{{Navbox theme abilities}}</noinclude> | {{Navbox theme abilities}}</noinclude> |
Revision as of 20:40, 30 April 2024
Shard Skin (Passive) +1 Armor. When a physical melee attack hits <name>, but only shreds armor, twice that damage is reflected back at the attacker. |
Note: to use this ability, it must be selected as a theme upgrade upon hero promotion.
Specifics
- A hero must have a Foothill Arm or Foothill Leg in order to be eligible for Shard Skin.
- Since all physical attacks cause 1 additional shred when their damage is reduced to 0 by armor, attacks do not need to have built-in shred for Shard Skin to work against them