Botanical

From Wildermyth Wiki

Botanical is a theme that can be gained by a hero from the event The Strider.

<self>'s blood runs a little green.
A fully transformed Botanical Mystic.

Theme conflicts

A Botanical hero will not be eligible for any of these additional themes: Beartouched, Celestial, Child of the Hills, Crystalline, Deepist Spy, Elmsoul, Flamesoul, Frogtouched, Gorgonoid, Mark of the Horn, Mortificial Enhancements, Shadow, Skeletal, Sylvan, Vulture Acolyte, Wolftouched

If a hero has any of these themes, it is not possible to also become Botanical: Beartouched, Celestial, Child of the Hills, Crystalline, Deepist Spy, Elmsoul, Flamesoul, Frogtouched, Gorgonoid, Mark of the Horn, Shadow, Skeletal, Sylvan, Vulture Acolyte, Wolftouched

Without theme slot conflicts, a Botanical hero is still eligible for any of these additional themes: Crowtouched, Drauven Wings, Foxish, Frost, Hawksoul, Mothly, Petrified, Ratlike, Scorpioid, Skunkish, Spell Touched, Stormtouched, Teeny Wings

Without theme slot conflicts, it is still possible for a hero with any of the following themes to also become Botanical: Crowtouched, Drauven Wings, Foxish, Frost, Hawksoul, Mortificial Enhancements, Mothly, Petrified, Ratlike, Scorpioid, Skunkish, Spell Touched, Stormtouched, Teeny Wings

The following theme slots will be transformed on initial acquisition of the theme: Head (required to be available)

Theme Upgrade

Fatal Flora

Thorn Lash now applies +2 poison for each plant <name> is adjacent to. (Up to a max of 3 plants, deals 2 damage to each plant)

Note: to use this ability, it must be selected as a theme upgrade upon hero promotion.

Requires Vine Arm (L) for Fatal Flora to appear as an upgrade selection.

Specifics

The hero gains Leafmark after completing the event.

Changing the hero's secondary color will change this theme's base appearance. The "Mythic" skin can be changed with both the primary and secondary colors.

Leafmark

A leafy crest blooms from <self>'s forehead.

+10 Recovery Rate

Vine Arm (L)

<self>'s left arm ends in a cruel barbed flower.
UI DiamondRed.png single action, ends turn

Thorn Lash

x damage, range 4.6 (Ranged)
EquipmentIcon leaf.pngLeaf Stunt

<name> lashes out with their left arm, dealing damage and applying poison in a line.

Damage: (1 to 3) + 1/2(Bonus Damage + Potency)


Upgrade

UI DiamondRed.png single action, ends turn

Thorn Lash+

x damage, range 4.6 (Ranged)
EquipmentIcon leaf.pngLeaf Stunt

<name> lashes out with their left arm, dealing damage and applying poison in a line.

Damage: (3 to 5) + 1/2(Bonus Damage + Potency)

Vine Arm (R)

<self>'s right arm is made up of writhing vines.
UI DiamondFeather.png swift action (free once per turn)

Entangle

Once per turn, <name> sends vines out to grab a foe or ally and move them to a specified tile.

Vine Leg (L)

<self> stands upon a stem-like leg.

–0.2 Health
+0.3 Speed

Vine Leg (R)

<self> stands upon a stem-like leg.

–0.2 Health
+0.3 Speed

Trivia

  • Prior to version 1.6 of the game, Thornlash had a default 1:1 scaling for Potency and Bonus Damage in line with the scaling on most upgraded abilities.
  • Prior to version 1.6 of the game, Vine Legs provided +5 Dodge and -0.3 Speed. The high dodge and ranged transformation attack made Botanical a favorite for Dodge build Hunters which aim to stack enough Dodge and Block to be missed by all attacks that are not Flanking, allowing the hunter to retaliate safely with Archery and Riposte attacks. Due to the limited range of transformation attacks, Sharpshooter and Long Reach were highly suggested for these builds. Other dodge boosting themes and items include Crowtouched wings, the pet Duck, and the Night Shard weapon.

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