Child of the Hills/Stonewall
From Wildermyth Wiki
Stonewall (both arms) If <name> doesn't use an attack ability this turn, they use their stone arms to protect themself, gaining +2 armor until the start of their next turn. |
Specifics
(This list is no longer comprehensive as of patch 1.14 Elona Rib. However, all these abilities listed are should still be accurate) Abilities which do not prevent Stonewalling includes:
- Airlift
- Alarming Quack
- Ambush
- Bard
- Bloodrage - (The active from upgrade)
- Compulsion
- Engage
- Flashcone
- Foxflight
- Gloamglow
- Guardian
- Heroism
- Indignance
- Humanist - Insidious Filament only
- Interfuse
- Jumpjaw
- Raider - Both the basic scenery version and the upgraded fire version.
- Rock Shield
- Salvage
- Sentinel
- Shy Swipes
- Silkstep
- Talon Dive
- Tinker
- Windwalk
- Withdraw
- Zealous Leap