Celestial/Falling Stars
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single action, ends turn |
Falling Stars (both arms) x magic damage, 1 pierce, range 6.6 Stars fall in a small area, burning foes. Damage: (1 to 4) + (Bonus Damage + Potency) |
Note: Although Celestial offers a theme upgrade, this ability does not currently benefit from the upgrade.
Upgrade
+1 base damage, scales twice as much with Bonus Damage and Potency. (Current damage increased by x)
single action, ends turn |
Falling Stars+ (both arms) x magic damage, 1 pierce, range 6.6 Stars fall in a small area, burning foes. Damage: (1 to 4) + (Bonus Damage + Potency) |
Formulas |
Damage: (1d4+attacker.PHYSICAL_DAMAGE_BONUS)+attacker.POTENCY |
See Formulas Guide for help with math functions. |
Specifics
(Retains Shooting star; has potential for two attacks per turn, but Shooting Star needs to be used first)