Deepist Spy

From Wildermyth Wiki

Deepist Spy is a theme that can be gained by a hero after going undercover as a Deepist. This occurs in the Monarchs Under the Mountain campaign in the chapter 4 final fight by accepting the Deepking's offer.

<self> spent time blending in among the Deepists.
A hunter with Scalp Tattoos.

Theme conflicts

A Deepist Spy hero will not be eligible for any of these additional themes: Beartouched, Botanical, Celestial, Child of the Hills, Crystalline, Frogtouched, Gorgonoid, Mark of the Horn, Shadow, Skeletal, Sylvan, Vulture Acolyte, Wolftouched

If a hero has any of these themes, it is not possible to also become a Deepist Spy: Beartouched, Botanical, Celestial, Child of the Hills, Crystalline, Flamesoul, Frogtouched, Gorgonoid, Mark of the Horn, Shadow, Skeletal, Sylvan, Vulture Acolyte, Wolftouched

Without theme slot conflicts, a Deepist Spy hero is still eligible for any of these additional themes: Crowtouched, Drauven Wings, Elmsoul, Flamesoul, Foxish, Frost, Hawksoul, Mortificial Enhancements, Mothly, Petrified, Ratlike, Scorpioid, Skunkish, Spell Touched, Stormtouched, Teeny Wings

Without theme slot conflicts, it is still possible for a hero with any of the following themes to also become Deepist Spy: Crowtouched, Drauven Wings, Elmsoul, Foxish, Frost, Hawksoul, Mortificial Enhancements, Mothly, Petrified, Ratlike, Scorpioid, Skunkish, Spell Touched, Stormtouched, Teeny Wings

The following theme slots will be transformed on initial acquisition of the theme: Head (required to be available to gain the theme; however, a hero with a conflicting theme may still take the role of the Deepist Spy in the story)

Specifics

The hero gains Scalp Tattoos.

Scalp Tattoos

<self>'s skin has gone pale in the dark, and Deep marks stand in for hair.

Gallery