Difference between revisions of "Stormtouched/Thunder Stomp"

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== Specifics ==
== Specifics ==
* Accuracy is determined by stunt chance:
* Range: 1.6+[[Potency]]/3, increased by 1 if the hero has both storm legs
** 0 stunt chance = 15% accuracy
* Accuracy is determined by [[stunt chance]]; in particular it is <code>40 + stunt_chance/5</code>. Note that stunt chance is reduced against multiple targets (see [[stunt chance]]) and this reduction also affects Thunder Stomp's accuracy.
** 25 stunt chance = 20% accuracy
* For example, against a single target with [[block]]+[[dodge]]=100 (a typical value; see [[monster stats]]), Thunder Stomp has the following chance to hit:
** 50 stunt chance = 25% accuracy
** 0% stunt chance 15% hit chance
** 25% stunt chance 20% hit chance
** 50% stunt chance 25% hit chance


== Uses ==
== Uses ==

Revision as of 01:24, 4 April 2022

UI DiamondFeather.png swift action (free once per turn)

Thunder Stomp

x range

Once per turn as a swift action, stomps the ground with a small chance to stun enemies within range. Chance increases with stunt chance.

Range: 1.6 + 1/3 Potency (+1 if both legs)

Note: Although Stormtouched offers a theme upgrade, this ability currently does not benefit from the upgrade.

Upgrade

+1 base damage, scales twice as much with Bonus Damage and Potency. (Current damage increased by x)
UI DiamondFeather.png swift action (free once per turn)

Thunder Stomp+

x range

Once per turn as a swift action, stomps the ground with a small chance to stun enemies within range. Chance increases with stunt chance.

Range: 1.6 + 1/3 Potency (+1 if both legs)

Specifics

  • Range: 1.6+Potency/3, increased by 1 if the hero has both storm legs
  • Accuracy is determined by stunt chance; in particular it is 40 + stunt_chance/5. Note that stunt chance is reduced against multiple targets (see stunt chance) and this reduction also affects Thunder Stomp's accuracy.
  • For example, against a single target with block+dodge=100 (a typical value; see monster stats), Thunder Stomp has the following chance to hit:
    • 0% stunt chance ⇒ 15% hit chance
    • 25% stunt chance ⇒ 20% hit chance
    • 50% stunt chance ⇒ 25% hit chance

Uses